游戏王残局简化版

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Annotation For single_doc/场景.md

Origin for each line in single_doc/场景.md from check-in 033fa5f2d8:

033fa5f2d8 2023-10-06  顽雨沉风: # 场景
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ## 正常
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetAIName("base-2")
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06  顽雨沉风: aux.BeginPuzzle()
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ## 正常
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetAIName("base-2")
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06  顽雨沉风: aux.BeginPuzzle()
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ## 正常
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetAIName("base-2")
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06  顽雨沉风: aux.BeginPuzzle()
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ## 正常
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetAIName("base-2")
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(15150371,0,0,LOCATION_DECK,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(33846209,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(69884162,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06  顽雨沉风: aux.BeginPuzzle()
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ## 正常
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetAIName("base-2")
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(77449773,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(24154052,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06  顽雨沉风: aux.BeginPuzzle()
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~