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Annotation For [WCS2006]20_gishiki.lua
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Annotation For [WCS2006]20_gishiki.lua

Origin for each line in [WCS2006]20_gishiki.lua from check-in f59f826a10:

f59f826a10 2023-05-26  顽雨沉风: --[[message
f59f826a10 2023-05-26  顽雨沉风: 卡数:8
f59f826a10 2023-05-26  顽雨沉风: 规则:大师3
f59f826a10 2023-05-26  顽雨沉风: ]]
f59f826a10 2023-05-26  顽雨沉风: Debug.SetAIName("[WCS2006]20_gishiki")
f59f826a10 2023-05-26  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
f59f826a10 2023-05-26  顽雨沉风: 
f59f826a10 2023-05-26  顽雨沉风: Debug.SetPlayerInfo(0,100,0,0)
f59f826a10 2023-05-26  顽雨沉风: Debug.SetPlayerInfo(1,5600,0,0)
f59f826a10 2023-05-26  顽雨沉风: 
f59f826a10 2023-05-26  顽雨沉风: Debug.AddCard(72426662,0,0,LOCATION_HAND,0,POS_FACEDOWN)
f59f826a10 2023-05-26  顽雨沉风: Debug.AddCard(08198712,0,0,LOCATION_HAND,0,POS_FACEDOWN)
f59f826a10 2023-05-26  顽雨沉风: Debug.AddCard(22493811,0,0,LOCATION_HAND,0,POS_FACEDOWN)
f59f826a10 2023-05-26  顽雨沉风: Debug.AddCard(58192742,0,0,LOCATION_HAND,0,POS_FACEDOWN)
f59f826a10 2023-05-26  顽雨沉风: Debug.AddCard(46427957,0,0,LOCATION_HAND,0,POS_FACEDOWN)
f59f826a10 2023-05-26  顽雨沉风: Debug.AddCard(80161395,0,0,LOCATION_HAND,0,POS_FACEDOWN)
f59f826a10 2023-05-26  顽雨沉风: Debug.AddCard(99171160,0,0,LOCATION_HAND,0,POS_FACEDOWN)
f59f826a10 2023-05-26  顽雨沉风: 
f59f826a10 2023-05-26  顽雨沉风: Debug.AddCard(31560081,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
f59f826a10 2023-05-26  顽雨沉风: Debug.AddCard(48659020,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
f59f826a10 2023-05-26  顽雨沉风: Debug.AddCard(15025844,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
f59f826a10 2023-05-26  顽雨沉风: 
f59f826a10 2023-05-26  顽雨沉风: Debug.AddCard(29843091,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
f59f826a10 2023-05-26  顽雨沉风: 
f59f826a10 2023-05-26  顽雨沉风: Debug.AddCard(21844576,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
f59f826a10 2023-05-26  顽雨沉风: 
f59f826a10 2023-05-26  顽雨沉风: Debug.ReloadFieldEnd()
f59f826a10 2023-05-26  顽雨沉风: 
f59f826a10 2023-05-26  顽雨沉风: aux.BeginPuzzle()
f59f826a10 2023-05-26  顽雨沉风: 
f59f826a10 2023-05-26  顽雨沉风: local str = {}
f59f826a10 2023-05-26  顽雨沉风: local fun = {}
f59f826a10 2023-05-26  顽雨沉风: 
f59f826a10 2023-05-26  顽雨沉风: local cache1
f59f826a10 2023-05-26  顽雨沉风: 
f59f826a10 2023-05-26  顽雨沉风: fun["通关邀请"]=function()
f59f826a10 2023-05-26  顽雨沉风:   local e100
f59f826a10 2023-05-26  顽雨沉风:   e100=Effect.GlobalEffect()
f59f826a10 2023-05-26  顽雨沉风:   e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
f59f826a10 2023-05-26  顽雨沉风:   e100:SetCode(EVENT_DAMAGE)
f59f826a10 2023-05-26  顽雨沉风:   function cache1(e,tp,eg,ep,ev,re,r,rp)
f59f826a10 2023-05-26  顽雨沉风:     return Duel.GetLP(1)<=0
f59f826a10 2023-05-26  顽雨沉风:     end
f59f826a10 2023-05-26  顽雨沉风:   e100:SetCondition(cache1)
f59f826a10 2023-05-26  顽雨沉风:   function cache1(e,tp,eg,ep,ev,re,r,rp)
f59f826a10 2023-05-26  顽雨沉风:     Debug.ShowHint("残局群181175613")
f59f826a10 2023-05-26  顽雨沉风:     return
f59f826a10 2023-05-26  顽雨沉风:     end
f59f826a10 2023-05-26  顽雨沉风:   e100:SetOperation(cache1)
f59f826a10 2023-05-26  顽雨沉风:   Duel.RegisterEffect(e100,0)
f59f826a10 2023-05-26  顽雨沉风:   end
f59f826a10 2023-05-26  顽雨沉风: 
f59f826a10 2023-05-26  顽雨沉风: fun["通关邀请"]()
f59f826a10 2023-05-26  顽雨沉风: