游戏王残局简化版

Artifact [fb3b6ed72f]
Login

Artifact [fb3b6ed72f]

Artifact fb3b6ed72f30390c1025555f60ccfbbfcdf38fd281990989d0b0b07eba1ea97f:


--[[message
#Fedo-01
#幽厉塔诗莉安
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 16100, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(10852583, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(75361204, 0, 0, k1, 0, k2)
Debug.AddCard(24425055, 0, 0, k1, 2, k2)
Debug.AddCard(44095762, 1, 1, k1, 0, k2)
Debug.AddCard(44095762, 1, 1, k1, 1, k2)
Debug.AddCard(44095762, 1, 1, k1, 2, k2)
Debug.AddCard(44095762, 1, 1, k1, 3, k2)
Debug.AddCard(44095762, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(35035481, 0, 0, k1, 0, k2)
Debug.AddCard(99674361, 0, 0, k1, 0, k2)
Debug.AddCard(20056760, 0, 0, k1, 0, k2)
Debug.AddCard(29834183, 0, 0, k1, 0, k2)
Debug.AddCard(93445074, 0, 0, k1, 0, k2)
Debug.AddCard(80250319, 0, 0, k1, 0, k2)
Debug.AddCard(21893603, 0, 0, k1, 0, k2)
Debug.AddCard(11012154, 0, 0, k1, 0, k2)
Debug.AddCard(84899094, 0, 0, k1, 0, k2)
Debug.AddCard(62706865, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(68987122, 0, 0, k1, 0, k2)
Debug.AddCard(50588353, 0, 0, k1, 0, k2)
Debug.AddCard(22862454, 0, 0, k1, 0, k2)
Debug.AddCard(37649320, 0, 0, k1, 0, k2)
Debug.AddCard(52145422, 0, 0, k1, 0, k2)
Debug.AddCard(94677445, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(49966595, 0, 0, k1, 0, k2)
Debug.AddCard(64765016, 0, 0, k1, 0, k2)
Debug.AddCard(15419596, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(01154611, 0, 0, k1, 0, k2)
Debug.AddCard(97729135, 0, 0, k1, 0, k2)
Debug.AddCard(21702241, 0, 0, k1, 0, k2)
Debug.AddCard(34016756, 0, 0, k1, 0, k2)
Debug.AddCard(34016756, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)