游戏王残局简化版

Artifact [f9144a792b]
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Artifact [f9144a792b]

Artifact f9144a792b5c61bd4a05f4ebda22f55f15403111e52c1d62c7553da4187eef10:


--[[message
查局:
简语:棉花糖的暴走叠光
作者:枯岳说书人
旧名:
]]

--puzzle1
Debug.SetAIName("01.Marshmallon's Reckless Overlay_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 46700, 0, 0)
Debug.AddCard(25067275, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(83272895, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(37364101, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(13032689, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(30643162, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
--~ Debug.AddCard(90098780,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88942504, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(75367227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(47579719, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(81330115,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(31305911, 1, 1, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()