游戏王残局简化版

Artifact [ed28b4b375]
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Artifact [ed28b4b375]

Artifact ed28b4b3752ab978b2959ad41fb381633be0b51b4fccb59e24c9ec43f00fd36b:


--puzzle1
Debug.SetAIName("X-LV-52")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,4000,0,0)
Debug.SetPlayerInfo(1,20000,0,0)

local m1 = Debug.AddCard(85754829,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local m2 = Debug.AddCard(39581190,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(29654737,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(19763315,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(16527176,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

local m3 = Debug.AddCard(68823957,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(32012841,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(32012841,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(68001309,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(47475363,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)


Debug.AddCard(65357623,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(43641473,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
local s1 = Debug.AddCard(242146,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(4064256,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
local s3 = Debug.AddCard(65357623,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)

Debug.AddCard(74762582,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(54773234,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(55713623,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.PreEquip(s1,m1)