游戏王残局简化版

Artifact [ca6ed0c3af]
Login

Artifact [ca6ed0c3af]

Artifact ca6ed0c3af44c31cf49ac47d36e0bcbd18af9e3bcada3fae28a29bfc39702499:


--[[message
时间:2024-07-01
简介:龙骑团强袭
标签:#08.Dragunity Onfall #四妹
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 9900, 0, 0)
Debug.AddCard(63487632, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(876330, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12800777, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(28183605, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(59755122, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89399912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(62265044, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14785765, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(92661479,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(88177324, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21249921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(21249921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34116027, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(39402797, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(98434877, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(25955164, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(62340868, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("灾魔剑")
aux.BeginPuzzle()