--[[message
卡数:
规则:大师3
]]
Debug.SetAIName("Level-015")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8100,0,0)
Debug.AddCard(31786629,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(24611934,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(43641473,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(43641473,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(74701381,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74701381,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(7565547,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(61405855,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(23171610,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(86318356,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(18161786,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local m01=Debug.AddCard(75347539,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
local s01=Debug.AddCard(98495314,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.PreEquip(s01,m01)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local str = {}
local fun = {}
local cache_1
fun["通关邀请"] = function()
local effect_100
effect_100 = Effect.GlobalEffect()
effect_100:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_100:SetCode(EVENT_DAMAGE)
function cache_1()
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then
cache_1 = true
else
cache_1 = false
end
return cache_1
end
effect_100:SetCondition(cache_1)
function cache_1()
Debug.ShowHint("残局群181175613")
return
end
effect_100:SetOperation(cache_1)
Duel.RegisterEffect(effect_100
, 0)
end
fun["通关邀请"]()