游戏王残局简化版

Artifact [b583426dc2]
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Artifact [b583426dc2]

Artifact b583426dc2855ea7f50caa8a0f2a4559ab7be3e5153b2eac51f649305dfe51a0:


--[[message
维护:2024-06-27
简语:Ruin and Demise are deep into your deck, and so are their Ritual Spells.
Can you still summon both of them?
Be careful on not locking yourself out of the combo!
标签:#RashFaustinho_04_Ruin_and_Demise
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 9000, 0, 0)

--Main Deck (yours)
Debug.AddCard(13518809, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(59913418, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23635815, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(27520594, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61441708, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(52904476, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(80701178, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53303460, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(8454126, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(88176533, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(8198712, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(8198712, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

--Extra Deck (yours)
Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(21200905, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(50669347, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

--Hand (yours)
Debug.AddCard(81587028, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(51782995, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(98999181, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(65877963, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(77235086, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(23459650, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--Spell & Trap Zones (yours)
--~ Debug.AddCard(65810489,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(82956214, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

--Monster Zones (opponent's)
Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(1929294,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
--~ Debug.AddCard(1929294,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(20541432,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(20541432,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
--~ Debug.AddCard(33212663,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
--~ Debug.AddCard(97204936,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
--~ Debug.AddCard(27520594,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE,true)

--Spell & Trap Zones (opponent's)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
--~ Debug.AddCard(21481146,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(5650082, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
--~ Debug.AddCard(47475363,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()