游戏王残局简化版

Artifact [ae71b0982c]
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Artifact [ae71b0982c]

Artifact ae71b0982ce09ffc27799dcd099f56ff1d0b202e65c6856f40422c6caa9afd1c:


--[[message
场上怪兽攻击力已改变。
#暗之侯爵贝利亚
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 621543, 0, 0)
Debug.SetPlayerInfo(1, 231370, 0, 0)

local d = {}
local f = {}
--~ 卡_将提升攻击力的怪兽
--~ 数_将提升的攻击力数值
f["提升怪兽攻击力"] = function(o1, o2)
  --~ 效果
  local k1
  k1 = Effect.CreateEffect(o1)
  k1:SetType(EFFECT_TYPE_SINGLE)
  k1:SetCode(EFFECT_UPDATE_ATTACK)
  k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  k1:SetValue(o2)
  o1:RegisterEffect(k1)
  end

local k1 = LOCATION_MZONE
local k11 = Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -21565)
local k11 = Debug.AddCard(46986414, 0, 0, k1, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -56546)
local k11 = Debug.AddCard(52367652, 0, 0, k1, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -65415)
local k11 = Debug.AddCard(57662975, 0, 0, k1, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -45212)
local k11 = Debug.AddCard(7562372, 0, 0, k1, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -32215)
local k11 = Debug.AddCard(66889139, 0, 0, k1, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -801)
local k11 = Debug.AddCard(79182538, 1, 1, k1, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 1156)
local k11 = Debug.AddCard(77603950, 1, 1, k1, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 1252)
local k11 = Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 1698)
local k11 = Debug.AddCard(6367785, 1, 1, k1, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 652)
local k11 = Debug.AddCard(26268488, 1, 1, k1, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 254)
local k11 = Debug.AddCard(27134689, 1, 1, k1, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 800)
local k1 = LOCATION_SZONE
Debug.AddCard(77622396, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(49658464, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(22205600, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(13758665, 1, 1, k1, 1, POS_FACEUP)
Debug.AddCard(51452091, 1, 1, k1, 3, POS_FACEUP)
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP)
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND

Debug.ReloadFieldEnd("天邪鬼的诅咒")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)