游戏王残局简化版

Artifact [6b8f4a58c1]
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Artifact [6b8f4a58c1]

Artifact 6b8f4a58c1551b466bc64ef2a5adc4f7347d725b3c69f7945286114c98f3f954:


--[[message
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 18900, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(29343734, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(64631466, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17658803, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(96851799, 1, 1, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(22855882, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local m2 = Debug.AddCard(29343734, 1, 1, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 4, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local s1 = Debug.AddCard(47529357, 1, 1, k1, 2, POS_FACEUP)
local s2 = Debug.AddCard(56747793, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(74063034, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43422537, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(12307878, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49513164, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(86120751, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(00458748, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("雾状躯体")
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
Debug.PreEquip(s2, m2)