游戏王残局简化版

Annotation For single/简化版_50_010_1.lua
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Annotation For single/简化版_50_010_1.lua

Lines of single/简化版_50_010_1.lua from check-in fff03df33b that are changed by the sequence of edits moving toward check-in 3b2e399f95:

                         1: --[[message
fff03df33b 2024-08-05    2: 同调召唤入门
fff03df33b 2024-08-05    3: #sample2
                         4: ]]
                         5: 
                         6: Debug.SetAIName("QQ群181175613")
                         7: Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
fff03df33b 2024-08-05    8: Debug.SetPlayerInfo(0, 100, 0, 0)
fff03df33b 2024-08-05    9: Debug.SetPlayerInfo(1, 3100, 0, 0)
                        10: 
                        11: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
fff03df33b 2024-08-05   12: Debug.AddCard(34408491, 1, 1, k1, 2, k2)
fff03df33b 2024-08-05   13: Debug.AddCard(16527176, 1, 1, k1, 3, k2)
                        14: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
fff03df33b 2024-08-05   15: Debug.AddCard(00027551, 0, 0, k1, 2, k2)
                        16: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        17: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
fff03df33b 2024-08-05   18: Debug.AddCard(63977008, 0, 0, k1, 0, k2)
fff03df33b 2024-08-05   19: Debug.AddCard(40348946, 0, 0, k1, 0, k2)
fff03df33b 2024-08-05   20: Debug.AddCard(96363153, 0, 0, k1, 0, k2)
                        21: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
fff03df33b 2024-08-05   22: Debug.AddCard(68124775, 0, 0, k1, 0, k2)
fff03df33b 2024-08-05   23: Debug.AddCard(26593852, 0, 0, k1, 0, k2)
                        24: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
fff03df33b 2024-08-05   25: Debug.AddCard(34100324, 0, 0, k1, 0, k2)
                        26: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
                        27: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
fff03df33b 2024-08-05   28: Debug.AddCard(83764718, 0, 0, k1, 0, k2)
                        29: 
                        30: Debug.ReloadFieldEnd()
                        31: aux.BeginPuzzle(1)