游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in ff0aefc8cb:

c3f96fe46f 2023-06-29    1: local str = {}
d8ed6de3ad 2023-06-29    2: local fun = {}
c3f96fe46f 2023-06-29    3: 
c3f96fe46f 2023-06-29    4: local cache_1
c3f96fe46f 2023-06-29    5: local cache_2
d2dde12476 2023-06-29    6: local cache_3
40620faf3c 2023-06-29    7: 
e08f058cc6 2023-06-29    8: 
c3f96fe46f 2023-06-29    9: 
c3f96fe46f 2023-06-29   10: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29   11:   local effect_1
c3f96fe46f 2023-06-29   12:   effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29   13:   effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29   14:     + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29   15:   effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29   16:   function cache_1()
c3f96fe46f 2023-06-29   17:     cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29   18:     if cache_1 <= 0 then
c3f96fe46f 2023-06-29   19:       cache_1 = true
c3f96fe46f 2023-06-29   20:     else
c3f96fe46f 2023-06-29   21:       cache_1 = false
c3f96fe46f 2023-06-29   22:       end
c3f96fe46f 2023-06-29   23:     return cache_1
c3f96fe46f 2023-06-29   24:     end
c3f96fe46f 2023-06-29   25:   effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29   26:   function cache_1()
c3f96fe46f 2023-06-29   27:     Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29   28:     return
c3f96fe46f 2023-06-29   29:     end
c3f96fe46f 2023-06-29   30:   effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29   31: 
c3f96fe46f 2023-06-29   32:   Duel.RegisterEffect(effect_1
c3f96fe46f 2023-06-29   33:     , 0)
edfc81dcfd 2023-06-29   34:   end
a855d3a3c7 2023-06-29   35: 
78d7353d8f 2023-06-29   36: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29   37:   local cache_1
d2dde12476 2023-06-29   38:   local cache_2
d2dde12476 2023-06-29   39:   local cache_3
d2dde12476 2023-06-29   40: 
d2dde12476 2023-06-29   41:   cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29   42:   cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29   43:   cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29   44: 
d2dde12476 2023-06-29   45:   if cache_1
d2dde12476 2023-06-29   46:   or cache_2
d2dde12476 2023-06-29   47:   or cache_3 then
e7130db7c4 2023-06-29   48:     return true
e7130db7c4 2023-06-29   49:     end
e7130db7c4 2023-06-29   50:   return false
e08f058cc6 2023-06-29   51:   end
e08f058cc6 2023-06-29   52: 
f93cdd3242 2023-06-29   53: _G["开局说明"] = function()
ff0aefc8cb 2023-06-30   54:   cache_1 = 0
ff0aefc8cb 2023-06-30   55:   cache_1 = cache_1 + LOCATION_DECK
ff0aefc8cb 2023-06-30   56:   cache_1 = cache_1 + LOCATION_HAND
ff0aefc8cb 2023-06-30   57:   cache_1 = cache_1 + LOCATION_MZONE
ff0aefc8cb 2023-06-30   58:   cache_1 = cache_1 + LOCATION_SZONE
ff0aefc8cb 2023-06-30   59:   cache_1 = cache_1 + LOCATION_GRAVE
ff0aefc8cb 2023-06-30   60:   cache_1 = cache_1 + LOCATION_REMOVED
ff0aefc8cb 2023-06-30   61:   cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30   62:   cache_1 = cache_1 + LOCATION_OVERLAY
ff0aefc8cb 2023-06-30   63: 
ff0aefc8cb 2023-06-30   64:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
ff0aefc8cb 2023-06-30   65: --~   str["我方卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_DECK,0,nil)
ff0aefc8cb 2023-06-30   66: --~   str["我方墓地"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil)
ff0aefc8cb 2023-06-30   67: --~   str["我方怪兽区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,6,LOCATION_MZONE,nil)
8eb57101e2 2023-06-30   68: --~   str["我方手卡"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_HAND,0,nil)
ff0aefc8cb 2023-06-30   69: --~   str["我方灵摆区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_PZONE,0,nil)
ff0aefc8cb 2023-06-30   70: --~   str["我方除外区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_REMOVED,0,nil)
ff0aefc8cb 2023-06-30   71: --~   str["我方额外卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_EXTRA,0,nil)
ff0aefc8cb 2023-06-30   72: --~   str["我方魔陷区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_SZONE,0,nil)
ff0aefc8cb 2023-06-30   73: --~   str["我方超量素材"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_OVERLAY,0,nil)
ff0aefc8cb 2023-06-30   74: 
ff0aefc8cb 2023-06-30   75: --~   str["对方卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_DECK,nil)
ff0aefc8cb 2023-06-30   76: --~   str["对方墓地"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_GRAVE,nil)
10c1ea5093 2023-06-30   77: --~   str["对方怪兽区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_MZONE,nil)
ff0aefc8cb 2023-06-30   78: --~   str["对方手卡"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_HAND,nil)
ff0aefc8cb 2023-06-30   79: --~   str["对方灵摆区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_PZONE,nil)
ff0aefc8cb 2023-06-30   80: --~   str["对方除外区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_REMOVED,nil)
ff0aefc8cb 2023-06-30   81: --~   str["对方额外卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_EXTRA,nil)
ff0aefc8cb 2023-06-30   82: --~   str["对方魔陷区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_SZONE,nil)
ff0aefc8cb 2023-06-30   83: --~   str["对方超量素材"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_OVERLAY,nil)
ff0aefc8cb 2023-06-30   84: 
ff0aefc8cb 2023-06-30   85: --~   str["这个残局的效果卡数量"] = 0
ff0aefc8cb 2023-06-30   86: 
ff0aefc8cb 2023-06-30   87: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方卡组"]
ff0aefc8cb 2023-06-30   88: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方墓地"]
ff0aefc8cb 2023-06-30   89: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
8eb57101e2 2023-06-30   90: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方手卡"]
ff0aefc8cb 2023-06-30   91: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方灵摆区"]
ff0aefc8cb 2023-06-30   92: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方除外区"]
ff0aefc8cb 2023-06-30   93: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方额外卡组"]
ff0aefc8cb 2023-06-30   94: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方魔陷区"]
ff0aefc8cb 2023-06-30   95: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
ff0aefc8cb 2023-06-30   96: 
ff0aefc8cb 2023-06-30   97: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方卡组"]
ff0aefc8cb 2023-06-30   98: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方墓地"]
8eb57101e2 2023-06-30   99: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方怪兽区"]
ff0aefc8cb 2023-06-30  100: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方手卡"]
ff0aefc8cb 2023-06-30  101: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方灵摆区"]
ff0aefc8cb 2023-06-30  102: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方除外区"]
ff0aefc8cb 2023-06-30  103: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方额外卡组"]
ff0aefc8cb 2023-06-30  104: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方魔陷区"]
ff0aefc8cb 2023-06-30  105: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]
6c3013db57 2023-06-29  106: 
4f50d4f4dc 2023-06-29  107:   str["开局说明"] = "效果卡:"
4f50d4f4dc 2023-06-29  108:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
4f50d4f4dc 2023-06-29  109: 
ff0aefc8cb 2023-06-30  110: --~   Debug.ShowHint(str["开局说明"])
ff0aefc8cb 2023-06-30  111: --~   Debug.ShowHint(str["我方怪兽区"])
a855d3a3c7 2023-06-29  112:   end
a855d3a3c7 2023-06-29  113: 
a754e6f3f2 2023-06-29  114: