游戏王残局简化版

Annotation For single/简化版_430_30.lua
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Annotation For single/简化版_430_30.lua

Lines of single/简化版_430_30.lua from check-in fea5e66213 that are changed by the sequence of edits moving toward check-in 27ff62b6cc:

                         1: --[[message
fea5e66213 2024-06-26    2: 维护:2024-02-14
                         3: 简语:外星人洗脑光线发动!
fea5e66213 2024-06-26    4: 原局:[WCS2008]_a05
                         5: ]]
                         6: --created by ygopro puzzle maker (web)
                         7: Debug.SetAIName("QQ群181175613")
                         8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
                         9: Debug.SetPlayerInfo(0, 100, 0, 0)
                        10: Debug.SetPlayerInfo(1, 6700, 0, 0)
                        11: Debug.AddCard(57384901, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
                        12: --~ Debug.AddCard(59258334,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
                        13: Debug.AddCard(73262676, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
                        14: Debug.AddCard(98719226, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        15: Debug.AddCard(24104865, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
                        16: Debug.AddCard(41949033, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
                        17: Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        18: Debug.AddCard(13039848, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        19: Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
                        20: Debug.AddCard(20277860, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
                        21: Debug.AddCard(25920413, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
                        22: --~ Debug.AddCard(47529357,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        23: Debug.ReloadFieldEnd()
                        24: --~ Debug.ShowHint("在这个回合取得胜利!")
                        25: aux.BeginPuzzle()