游戏王残局简化版

Annotation For [WCS2006]10_gilford.lua
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Annotation For [WCS2006]10_gilford.lua

Lines of [WCS2006]10_gilford.lua from check-in f8a1b1a6a8 that are changed by the sequence of edits moving toward check-in 46fa9991e7:

                         1: --[[message
f8a1b1a6a8 2023-04-17    2: 
                         3: 卡数:7
                         4: 规则:大师3
                         5: ]]
                         6: Debug.SetAIName("[WCS2006]10_gilford")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         8: 
                         9: Debug.SetPlayerInfo(0,100,0,0)
                        10: Debug.SetPlayerInfo(1,5600,0,0)
                        11: 
                        12: Debug.AddCard(69933858,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        13: 
                        14: local m01 = Debug.AddCard(21015833,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                        15: local m02 = Debug.AddCard(00423705,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        16: local m03 = Debug.AddCard(84430950,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        17: Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        18: 
                        19: local s01 = Debug.AddCard(55226821,0,0,LOCATION_SZONE,1,POS_FACEUP)
                        20: local s02 = Debug.AddCard(37684215,0,0,LOCATION_SZONE,2,POS_FACEUP)
                        21: local s03 = Debug.AddCard(31423101,0,0,LOCATION_SZONE,3,POS_FACEUP)
                        22: 
                        23: Debug.PreEquip(s01, m01)
                        24: Debug.PreEquip(s02, m02)
                        25: Debug.PreEquip(s03, m03)
                        26: 
                        27: Debug.ReloadFieldEnd()
                        28: --~ Debug.ShowHint("1回合內取得勝利")
                        29: aux.BeginPuzzle()
                        30: local e999=Effect.GlobalEffect()
                        31: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        32: e999:SetCode(EVENT_DAMAGE)
                        33: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
                        34: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        35: Debug.ShowHint("残局群181175613") end)
                        36: Duel.RegisterEffect(e999,0)