游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in f7a6ef2afa:

6d182363a9 2023-06-30    1: str = {}
6d182363a9 2023-06-30    2: fun = {}
d95f494908 2023-06-30    3: 
d95f494908 2023-06-30    4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30    5: 
d95f494908 2023-06-30    6: Debug.ReloadFieldBegin = function(str_1, str_2)
29959a9986 2023-06-30    7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
bf6cc894c2 2023-06-30    8: 
935340b0b8 2023-06-30    9:   if str_2 then
935340b0b8 2023-06-30   10:     if str_2 == 3 then
36a332440b 2023-06-30   11:     str["规则"] = "大师3 "
935340b0b8 2023-06-30   12:     elseif str_2 == 4 then
36a332440b 2023-06-30   13:       str["规则"] = "新大师 "
935340b0b8 2023-06-30   14:       end
ab8e787d19 2023-06-30   15:   else
36a332440b 2023-06-30   16:     str["规则"] = "大师2020 "
935340b0b8 2023-06-30   17:     end
2ed229a931 2023-06-30   18:   str["Debug.ReloadFieldBegin"](str_1, str_2)
d95f494908 2023-06-30   19:   end
d95f494908 2023-06-30   20: 
6d182363a9 2023-06-30   21: fun["通关邀请"] = function()
c3f96fe46f 2023-06-29   22:   local effect_1
c3f96fe46f 2023-06-29   23:   effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29   24:   effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29   25:     + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29   26:   effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29   27:   function cache_1()
c3f96fe46f 2023-06-29   28:     cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29   29:     if cache_1 <= 0 then
c3f96fe46f 2023-06-29   30:       cache_1 = true
c3f96fe46f 2023-06-29   31:     else
c3f96fe46f 2023-06-29   32:       cache_1 = false
c3f96fe46f 2023-06-29   33:       end
c3f96fe46f 2023-06-29   34:     return cache_1
c3f96fe46f 2023-06-29   35:     end
c3f96fe46f 2023-06-29   36:   effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29   37:   function cache_1()
c3f96fe46f 2023-06-29   38:     Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29   39:     return
c3f96fe46f 2023-06-29   40:     end
c3f96fe46f 2023-06-29   41:   effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29   42: 
91bea80f83 2023-06-29   43:   Duel.RegisterEffect(effect_1
91bea80f83 2023-06-29   44:     , 0)
3c29ca6ba5 2023-06-30   45:   fun["开局说明"]()
78d7353d8f 2023-06-29   46:   end
78d7353d8f 2023-06-29   47: 
78d7353d8f 2023-06-29   48: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29   49: 
d2dde12476 2023-06-29   50:   cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29   51:   cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29   52:   cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29   53: 
d2dde12476 2023-06-29   54:   if cache_1
d2dde12476 2023-06-29   55:   or cache_2
d2dde12476 2023-06-29   56:   or cache_3 then
e7130db7c4 2023-06-29   57:     return true
e7130db7c4 2023-06-29   58:     end
e7130db7c4 2023-06-29   59:   return false
e7130db7c4 2023-06-29   60:   end
e7130db7c4 2023-06-29   61: 
6d182363a9 2023-06-30   62: fun["开局说明"] = function()
ff0aefc8cb 2023-06-30   63:   cache_1 = 0
0c34cecc84 2023-06-30   64:   cache_1 = cache_1 + LOCATION_DECK
0c34cecc84 2023-06-30   65:   cache_1 = cache_1 + LOCATION_HAND
0c34cecc84 2023-06-30   66:   cache_1 = cache_1 + LOCATION_MZONE
0c34cecc84 2023-06-30   67:   cache_1 = cache_1 + LOCATION_SZONE
0c34cecc84 2023-06-30   68:   cache_1 = cache_1 + LOCATION_GRAVE
0c34cecc84 2023-06-30   69:   cache_1 = cache_1 + LOCATION_REMOVED
0c34cecc84 2023-06-30   70:   cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30   71: 
ff0aefc8cb 2023-06-30   72:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
72f53d3a1a 2023-06-30   73: 
4e48d105e5 2023-06-30   74:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
72f53d3a1a 2023-06-30   75: 
4e48d105e5 2023-06-30   76:   for k in aux.Next(cache_1) do
4e48d105e5 2023-06-30   77:     cache_1 = fun["是否效果卡"](k)
4e48d105e5 2023-06-30   78:     if cache_1 then
4e48d105e5 2023-06-30   79:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
4e48d105e5 2023-06-30   80:       end
4e48d105e5 2023-06-30   81:     end
06ee05c026 2023-06-30   82: 
06ee05c026 2023-06-30   83:   str["开局说明"] =""
06ee05c026 2023-06-30   84: 
5f9c2f6f9c 2023-06-30   85:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
36a332440b 2023-06-30   86:   str["开局说明"] = str["开局说明"] .. "卡 "
8338c6d2e6 2023-06-30   87: 
8338c6d2e6 2023-06-30   88:   str["开局说明"] = str["开局说明"] .. str["规则"]
29959a9986 2023-06-30   89: 
3fd449f7a7 2023-06-30   90:   if str["不洗牌"] == 0 then
3fd449f7a7 2023-06-30   91:   else
36a332440b 2023-06-30   92:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
15b94d8040 2023-06-30   93:     end
15b94d8040 2023-06-30   94: 
15b94d8040 2023-06-30   95:   if str["开局添加手卡"] then
36a332440b 2023-06-30   96:     str["开局说明"] = str["开局说明"] .. "选"
15b94d8040 2023-06-30   97:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
36a332440b 2023-06-30   98:     str["开局说明"] = str["开局说明"] .. "卡 "
29959a9986 2023-06-30   99:     end
647c058939 2023-06-30  100: 
647c058939 2023-06-30  101:   Debug.ShowHint(str["开局说明"])
32fa479c6d 2023-06-30  102:   end
32fa479c6d 2023-06-30  103: 
45467c0d0c 2023-06-30  104: fun["开局添加手卡"] = function(str_1)
32fa479c6d 2023-06-30  105:   str["开局添加手卡"] = str_1
32fa479c6d 2023-06-30  106:   effect_1 = Effect.GlobalEffect()
32fa479c6d 2023-06-30  107:   effect_1:SetType(EFFECT_TYPE_FIELD
32fa479c6d 2023-06-30  108:     + EFFECT_TYPE_CONTINUOUS)
32fa479c6d 2023-06-30  109:   effect_1:SetCode(EVENT_ADJUST)
32fa479c6d 2023-06-30  110:   effect_1:SetCountLimit(1)
32fa479c6d 2023-06-30  111:   function cache_1()
287a20cec6 2023-07-01  112:     if str["已添加手卡"] == 1 then
287a20cec6 2023-07-01  113:       return false
287a20cec6 2023-07-01  114:     else
287a20cec6 2023-07-01  115:       str["已添加手卡"] = 1
287a20cec6 2023-07-01  116:       return true
287a20cec6 2023-07-01  117:       end
287a20cec6 2023-07-01  118: 
32fa479c6d 2023-06-30  119:     end
32fa479c6d 2023-06-30  120:   effect_1:SetCondition(cache_1)
32fa479c6d 2023-06-30  121:   function cache_1(effect_event
32fa479c6d 2023-06-30  122:     , player_who_activate_the_effect)
737aacba66 2023-06-30  123: 
32fa479c6d 2023-06-30  124:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
32fa479c6d 2023-06-30  125:        , Card.IsAbleToHand
32fa479c6d 2023-06-30  126:        , player_who_activate_the_effect
32fa479c6d 2023-06-30  127:        , LOCATION_DECK
32fa479c6d 2023-06-30  128:        , 0
32fa479c6d 2023-06-30  129:        , str_1
32fa479c6d 2023-06-30  130:        , str_1
32fa479c6d 2023-06-30  131:        , nil)
32fa479c6d 2023-06-30  132:     Duel.SendtoHand(str["玩家选定的卡"]
32fa479c6d 2023-06-30  133:       , nil
32fa479c6d 2023-06-30  134:       , REASON_RULE)
32fa479c6d 2023-06-30  135:     end
32fa479c6d 2023-06-30  136:   effect_1:SetOperation(cache_1)
32fa479c6d 2023-06-30  137:   Duel.RegisterEffect(effect_1
32fa479c6d 2023-06-30  138:     , 0)
f7a6ef2afa 2023-07-01  139:   fun["开局说明"]()
fb59790a7b 2023-06-30  140:   end