游戏王残局简化版

Annotation For single/简化版_53_100_7.lua
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Annotation For single/简化版_53_100_7.lua

Origin for each line in single/简化版_53_100_7.lua from check-in e678da0c4d:

e678da0c4d 2024-07-21    1: --[[message
e678da0c4d 2024-07-21    2: #QB072
e678da0c4d 2024-07-21    3: ]]
e678da0c4d 2024-07-21    4: 
e678da0c4d 2024-07-21    5: Debug.SetAIName("QQ群181175613")
e678da0c4d 2024-07-21    6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
e678da0c4d 2024-07-21    7: Debug.SetPlayerInfo(0, 1100, 0, 0)
e678da0c4d 2024-07-21    8: Debug.SetPlayerInfo(1, 3000, 0, 0)
e678da0c4d 2024-07-21    9: 
e678da0c4d 2024-07-21   10: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
e678da0c4d 2024-07-21   11: Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
e678da0c4d 2024-07-21   12: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
e678da0c4d 2024-07-21   13: Debug.AddCard(27970830, 0, 0, k1, 2, POS_FACEUP_ATTACK)
e678da0c4d 2024-07-21   14: Debug.AddCard(80604091, 0, 0, k1, 3, POS_FACEUP_ATTACK)
e678da0c4d 2024-07-21   15: Debug.AddCard(86871614, 1, 1, k1, 1, POS_FACEDOWN_ATTACK)
e678da0c4d 2024-07-21   16: Debug.AddCard(86871614, 1, 1, k1, 2, POS_FACEDOWN_ATTACK)
e678da0c4d 2024-07-21   17: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
e678da0c4d 2024-07-21   18: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
e678da0c4d 2024-07-21   19: Debug.AddCard(2511717, 0, 0, k1, 0, POS_FACEDOWN)
e678da0c4d 2024-07-21   20: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
e678da0c4d 2024-07-21   21: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
e678da0c4d 2024-07-21   22: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
e678da0c4d 2024-07-21   23: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
e678da0c4d 2024-07-21   24: Debug.AddCard(83039729, 0, 0, k1, 0, POS_FACEDOWN)
e678da0c4d 2024-07-21   25: Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN)
e678da0c4d 2024-07-21   26: Debug.AddCard(44430454, 0, 0, k1, 0, POS_FACEDOWN)
e678da0c4d 2024-07-21   27: 
e678da0c4d 2024-07-21   28: Debug.ReloadFieldEnd("血之代偿")
e678da0c4d 2024-07-21   29: aux.BeginPuzzle(1)