游戏王残局简化版

Annotation For single/简化版_333.lua
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Annotation For single/简化版_333.lua

Lines of single/简化版_333.lua from check-in ed54ab0472 that are changed by the sequence of edits moving toward check-in 556bc5388e:

                         1: --[[message
                         2: 维护:2024-06-25
ed54ab0472 2024-06-27    3: 标签:#MH-87 #棉花 #甲虫装机
                         4: ]]
                         5: 
                         6: Debug.SetAIName("QQ群181175613")
                         7: Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
                         8: Debug.SetPlayerInfo(0, 8000, 0, 0)
                         9: Debug.SetPlayerInfo(1, 8000, 0, 0)
                        10: Debug.AddCard(30587695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        11: Debug.AddCard(16550875, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        12: Debug.AddCard(16550875, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        13: Debug.AddCard(16550875, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        14: Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        15: Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        16: Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        17: Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        18: Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        19: Debug.AddCard(2461031, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        20: Debug.AddCard(2461031, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        21: Debug.AddCard(68184115, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        22: Debug.AddCard(69207766, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        23: Debug.AddCard(94573223, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        24: Debug.AddCard(94573223, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        25: Debug.AddCard(52601736, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        26: Debug.AddCard(52601736, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        27: Debug.AddCard(52601736, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        28: Debug.AddCard(65192027, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        29: Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        30: Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        31: Debug.AddCard(56910167, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        32: Debug.AddCard(9161357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        33: Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        34: Debug.AddCard(2407234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        35: Debug.AddCard(69610924, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        36: Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        37: Debug.AddCard(96965364, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
                        38: Debug.AddCard(5288597, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
                        39: Debug.AddCard(2461031, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
                        40: Debug.ReloadFieldEnd()
                        41: aux.BeginPuzzle()