游戏王残局简化版

Annotation For single/LV-143.lua
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Annotation For single/LV-143.lua

Lines of single/LV-143.lua from check-in eae2e30a64 that are changed by the sequence of edits moving toward check-in 73fd8479a6:

                         1: --puzzle1
                         2: Debug.SetAIName("Level-143")
eae2e30a64 2023-08-02    3: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
                         4: Debug.SetPlayerInfo(0,100,0,0)
                         5: Debug.SetPlayerInfo(1,20000,0,0)
                         6: 
                         7: Debug.AddCard(30606547,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
                         8: Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
                         9: Debug.AddCard(42956963,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        10: Debug.AddCard(82324105,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
                        11: Debug.AddCard(31550470,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
                        12: 
                        13: Debug.AddCard(102380,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
                        14: Debug.AddCard(9391354,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
                        15: 
                        16: Debug.AddCard(15341821,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        17: Debug.AddCard(36629203,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        18: Debug.AddCard(90263923,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        19: Debug.AddCard(93187568,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        20: Debug.AddCard(1475311,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        21: Debug.AddCard(10352095,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        22: 
                        23: Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN)
                        24: 
                        25: Debug.ReloadFieldEnd()
                        26: Debug.ShowHint("GAME START!")
                        27: aux.BeginPuzzle()
                        28: local e999=Effect.GlobalEffect()
                        29: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
                        30: e999:SetCode(EVENT_DAMAGE)
                        31: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
                        32: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
                        33: Debug.ShowHint("残局群181175613") end)
                        34: Duel.RegisterEffect(e999,0)