游戏王残局简化版

Annotation For single/[WCS2008]02.lua
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Annotation For single/[WCS2008]02.lua

Lines of single/[WCS2008]02.lua from check-in e7f204fb3d that are changed by the sequence of edits moving toward check-in 028e2e6174:

                         1: --[[message
e7f204fb3d 2023-06-29    2: 卡数:7
e7f204fb3d 2023-06-29    3: 规则:大师3
                         4: ]]
                         5: 
                         6: Debug.SetAIName("[WCS2008]02")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         8: Debug.SetPlayerInfo(0,100,0,0)
                         9: Debug.SetPlayerInfo(1,5300,0,0)
                        10: Debug.AddCard(53582587,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
                        11: Debug.AddCard(32710364,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
                        12: Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                        13: Debug.AddCard(89631141,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        14: Debug.AddCard(89631141,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        15: Debug.AddCard(35486099,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        16: Debug.AddCard(95326659,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        17: Debug.AddCard(21698716,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
                        18: Debug.AddCard(7093411,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
                        19: Debug.AddCard(7093411,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
                        20: Debug.ReloadFieldEnd()
                        21: 
                        22: aux.BeginPuzzle()
e7f204fb3d 2023-06-29   23: local str = {}
e7f204fb3d 2023-06-29   24: local fun = {}
e7f204fb3d 2023-06-29   25: 
e7f204fb3d 2023-06-29   26: local cache1
e7f204fb3d 2023-06-29   27: 
e7f204fb3d 2023-06-29   28: fun["通关邀请"]=function()
e7f204fb3d 2023-06-29   29:   local e100
e7f204fb3d 2023-06-29   30:   e100=Effect.GlobalEffect()
e7f204fb3d 2023-06-29   31:   e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29   32:   e100:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29   33:   function cache1(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   34:     return Duel.GetLP(1)<=0
e7f204fb3d 2023-06-29   35:     end
e7f204fb3d 2023-06-29   36:   e100:SetCondition(cache1)
e7f204fb3d 2023-06-29   37:   function cache1(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   38:     Debug.ShowHint("残局群181175613")
e7f204fb3d 2023-06-29   39:     return
e7f204fb3d 2023-06-29   40:     end
e7f204fb3d 2023-06-29   41:   e100:SetOperation(cache1)
e7f204fb3d 2023-06-29   42:   Duel.RegisterEffect(e100,0)
e7f204fb3d 2023-06-29   43:   end
e7f204fb3d 2023-06-29   44: 
e7f204fb3d 2023-06-29   45: fun["通关邀请"]()
e7f204fb3d 2023-06-29   46: