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Annotation For single/[WCS2006]10_gilford.lua
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Annotation For single/[WCS2006]10_gilford.lua

Lines of single/[WCS2006]10_gilford.lua from check-in e7f204fb3d that are changed by the sequence of edits moving toward check-in c2384f743c:

                         1: --[[message
e7f204fb3d 2023-06-29    2: 卡数:7
e7f204fb3d 2023-06-29    3: 规则:大师3
                         4: ]]
                         5: Debug.SetAIName("[WCS2006]10_gilford")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         7: 
                         8: Debug.SetPlayerInfo(0,100,0,0)
                         9: Debug.SetPlayerInfo(1,5600,0,0)
                        10: 
                        11: Debug.AddCard(69933858,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        12: 
                        13: local m01 = Debug.AddCard(21015833,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                        14: local m02 = Debug.AddCard(00423705,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        15: local m03 = Debug.AddCard(84430950,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
                        16: Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        17: 
                        18: local s01 = Debug.AddCard(55226821,0,0,LOCATION_SZONE,1,POS_FACEUP)
                        19: local s02 = Debug.AddCard(37684215,0,0,LOCATION_SZONE,2,POS_FACEUP)
                        20: local s03 = Debug.AddCard(31423101,0,0,LOCATION_SZONE,3,POS_FACEUP)
                        21: 
                        22: Debug.PreEquip(s01, m01)
                        23: Debug.PreEquip(s02, m02)
                        24: Debug.PreEquip(s03, m03)
                        25: 
                        26: Debug.ReloadFieldEnd()
                        27: aux.BeginPuzzle()
e7f204fb3d 2023-06-29   28: 
e7f204fb3d 2023-06-29   29: local str = {}
e7f204fb3d 2023-06-29   30: local fun = {}
e7f204fb3d 2023-06-29   31: 
e7f204fb3d 2023-06-29   32: local cache1
e7f204fb3d 2023-06-29   33: 
e7f204fb3d 2023-06-29   34: fun["通关邀请"]=function()
e7f204fb3d 2023-06-29   35:   local e100
e7f204fb3d 2023-06-29   36:   e100=Effect.GlobalEffect()
e7f204fb3d 2023-06-29   37:   e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29   38:   e100:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29   39:   function cache1(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   40:     return Duel.GetLP(1)<=0
e7f204fb3d 2023-06-29   41:     end
e7f204fb3d 2023-06-29   42:   e100:SetCondition(cache1)
e7f204fb3d 2023-06-29   43:   function cache1(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   44:     Debug.ShowHint("残局群181175613")
e7f204fb3d 2023-06-29   45:     return
e7f204fb3d 2023-06-29   46:     end
e7f204fb3d 2023-06-29   47:   e100:SetOperation(cache1)
e7f204fb3d 2023-06-29   48:   Duel.RegisterEffect(e100,0)
e7f204fb3d 2023-06-29   49:   end
e7f204fb3d 2023-06-29   50: 
e7f204fb3d 2023-06-29   51: fun["通关邀请"]()