游戏王残局简化版

Annotation For single/LV_3C_01.lua
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Annotation For single/LV_3C_01.lua

Lines of single/LV_3C_01.lua from check-in e7a5a650de that are changed by the sequence of edits moving toward check-in 1516dc3470:

                         1: --[[message
                         2: 维护:2024-06-24
e7a5a650de 2024-06-24    3: 标签:#LV-015
                         4: ]]
                         5: 
                         6: Debug.SetAIName("QQ群181175613")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
                         8: Debug.SetPlayerInfo(0, 8000, 0, 0)
                         9: Debug.SetPlayerInfo(1, 8100, 0, 0)
                        10: 
                        11: Debug.AddCard(31786629, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        12: Debug.AddCard(24611934, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
                        13: 
                        14: Debug.AddCard(43641473, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
                        15: Debug.AddCard(43641473, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
                        16: Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
                        17: Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
                        18: 
                        19: Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        20: Debug.AddCard(61405855, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        21: Debug.AddCard(23171610, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        22: Debug.AddCard(86318356, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        23: Debug.AddCard(18161786, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        24: 
                        25: local m01 = Debug.AddCard(75347539, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
                        26: local s01 = Debug.AddCard(98495314, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
                        27: Debug.PreEquip(s01, m01)
                        28: 
                        29: Debug.ReloadFieldEnd()
                        30: aux.BeginPuzzle()