游戏王残局简化版

Annotation For single/简化版_53_100_4.lua
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Annotation For single/简化版_53_100_4.lua

Origin for each line in single/简化版_53_100_4.lua from check-in e678da0c4d:

e678da0c4d 2024-07-21    1: --[[message
e678da0c4d 2024-07-21    2: 灵摆召唤入门2
e678da0c4d 2024-07-21    3: #sample6
e678da0c4d 2024-07-21    4: ]]
e678da0c4d 2024-07-21    5: 
e678da0c4d 2024-07-21    6: Debug.SetAIName("QQ群181175613")
e678da0c4d 2024-07-21    7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
e678da0c4d 2024-07-21    8: Debug.SetPlayerInfo(0, 100, 0, 0)
e678da0c4d 2024-07-21    9: Debug.SetPlayerInfo(1, 2800, 0, 0)
e678da0c4d 2024-07-21   10: 
e678da0c4d 2024-07-21   11: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
e678da0c4d 2024-07-21   12: Debug.AddCard(17390179, 0, 0, k1, 1, POS_FACEUP_ATTACK)
e678da0c4d 2024-07-21   13: Debug.AddCard(17390179, 0, 0, k1, 2, POS_FACEUP_ATTACK)
e678da0c4d 2024-07-21   14: Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
e678da0c4d 2024-07-21   15: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
e678da0c4d 2024-07-21   16: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
e678da0c4d 2024-07-21   17: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
e678da0c4d 2024-07-21   18: Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN)
e678da0c4d 2024-07-21   19: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
e678da0c4d 2024-07-21   20: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
e678da0c4d 2024-07-21   21: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
e678da0c4d 2024-07-21   22: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
e678da0c4d 2024-07-21   23: Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
e678da0c4d 2024-07-21   24: Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
e678da0c4d 2024-07-21   25: Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
e678da0c4d 2024-07-21   26: Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
e678da0c4d 2024-07-21   27: 
e678da0c4d 2024-07-21   28: Debug.ReloadFieldEnd("黑洞")
e678da0c4d 2024-07-21   29: aux.BeginPuzzle(1)