游戏王残局简化版

Annotation For single/简化版_53_100_4.lua
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Annotation For single/简化版_53_100_4.lua

Lines of single/简化版_53_100_4.lua from check-in e678da0c4d that are changed by the sequence of edits moving toward check-in 76e748eed3:

                         1: --[[message
e678da0c4d 2024-07-21    2: 灵摆召唤入门2
e678da0c4d 2024-07-21    3: #sample6
                         4: ]]
e678da0c4d 2024-07-21    5: 
                         6: Debug.SetAIName("QQ群181175613")
e678da0c4d 2024-07-21    7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
e678da0c4d 2024-07-21    8: Debug.SetPlayerInfo(0, 100, 0, 0)
e678da0c4d 2024-07-21    9: Debug.SetPlayerInfo(1, 2800, 0, 0)
                        10: 
                        11: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
e678da0c4d 2024-07-21   12: Debug.AddCard(17390179, 0, 0, k1, 1, POS_FACEUP_ATTACK)
e678da0c4d 2024-07-21   13: Debug.AddCard(17390179, 0, 0, k1, 2, POS_FACEUP_ATTACK)
e678da0c4d 2024-07-21   14: Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
                        15: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        16: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        17: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
e678da0c4d 2024-07-21   18: Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN)
                        19: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
                        20: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
                        21: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
                        22: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
e678da0c4d 2024-07-21   23: Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
e678da0c4d 2024-07-21   24: Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
e678da0c4d 2024-07-21   25: Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
e678da0c4d 2024-07-21   26: Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
                        27: 
e678da0c4d 2024-07-21   28: Debug.ReloadFieldEnd("黑洞")
                        29: aux.BeginPuzzle(1)