游戏王残局简化版

Annotation For single/简化版_51_010_07.lua
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Annotation For single/简化版_51_010_07.lua

Lines of single/简化版_51_010_07.lua from check-in e647dae218 that are changed by the sequence of edits moving toward check-in d79fb9ffe6:

                         1: --[[message
                         2: #base-2
                         3: ]]
                         4: 
                         5: Debug.SetAIName("QQ群181175613")
                         6: Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         7: Debug.SetPlayerInfo(0, 3000, 0, 0)
                         8: Debug.SetPlayerInfo(1, 5600, 0, 0)
                         9: 
                        10: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                        11: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        12: Debug.AddCard(71645242, 0, 0, k1, 5, POS_FACEUP)
                        13: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        14: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
                        15: Debug.AddCard(78835747, 0, 0, k1, 0, k2)
                        16: Debug.AddCard(73130445, 0, 0, k1, 0, k2)
                        17: Debug.AddCard(15978426, 0, 0, k1, 0, k2)
                        18: Debug.AddCard(64034255, 0, 0, k1, 0, k2)
                        19: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
                        20: Debug.AddCard(23693634, 0, 0, k1, 0, k2)
                        21: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
                        22: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
                        23: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
                        24: Debug.AddCard(17330916, 0, 0, k1, 0, k2)
                        25: Debug.AddCard(40318957, 0, 0, k1, 0, k2)
                        26: Debug.AddCard(69211541, 0, 0, k1, 0, k2)
                        27: Debug.AddCard(89631139, 1, 1, k1, 0, k2)
                        28: 
e647dae218 2024-08-05   29: Debug.ReloadFieldEnd()
                        30: aux.BeginPuzzle(1)