游戏王残局简化版

Annotation For single/枯岳说书人_a93 3_30_800.lua
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Annotation For single/枯岳说书人_a93 3_30_800.lua

Lines of single/枯岳说书人_a93 3_30_800.lua from check-in e0de2e0138 that are changed by the sequence of edits moving toward check-in d4b7da7b26:

                         1: --[[message
e0de2e0138 2024-02-14    2: 察局:2024-02-13
                         3: 原局:ytb_a01
                         4: ]]
                         5: --------------------------
                         6: -- Single Mode Duel Puzzle
                         7: -- Reptilianne
                         8: --------------------------
                         9: 
                        10: Debug.SetAIName("枯岳说书人_a93")
                        11: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
                        12: Debug.SetPlayerInfo(0, 900, 0, 0)
                        13: Debug.SetPlayerInfo(1, 16200, 0, 0)
                        14: 
                        15: --Player's Hand
                        16: Debug.AddCard(74848038, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
                        17: Debug.AddCard(42303365, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
                        18: Debug.AddCard(37520316, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
                        19: Debug.AddCard(89810518, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
                        20: Debug.AddCard(16909657, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
                        21: Debug.AddCard(94656263, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
                        22: 
                        23: --Player's Grave
                        24: Debug.AddCard(93187568, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
                        25: 
                        26: --Player's Deck
                        27: Debug.AddCard(97127906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        28: Debug.AddCard(97127906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        29: Debug.AddCard(08400623, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        30: Debug.AddCard(16886617, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        31: Debug.AddCard(53776525, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        32: 
                        33: --Player's Extra Deck
                        34: Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        35: Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        36: Debug.AddCard(44505297, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        37: Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        38: Debug.AddCard(60634565, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        39: Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        40: 
                        41: --Player's Monsters
                        42: Debug.AddCard(43002864, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
                        43: Debug.AddCard(43426903, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        44: 
                        45: --Player's S/T
                        46: Debug.AddCard(29843091, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
                        47: Debug.AddCard(05318639, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
                        48: Debug.AddCard(43422537, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
                        49: Debug.AddCard(77538567, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
                        50: 
                        51: --Opponent's Hand
                        52: Debug.AddCard(23434538, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
                        53: 
                        54: --Opponent's Grave
                        55: Debug.AddCard(13140300, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
                        56: Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
                        57: 
                        58: --Opponent's Deck
                        59: Debug.AddCard(98777036, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        60: Debug.AddCard(43096270, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        61: Debug.AddCard(13140300, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        62: Debug.AddCard(13140300, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        63: Debug.AddCard(13140300, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        64: Debug.AddCard(43096270, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        65: Debug.AddCard(87151205, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        66: Debug.AddCard(97940434, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        67: Debug.AddCard(87774234, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        68: Debug.AddCard(37742478, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        69: 
                        70: --Opponent's Monsters
                        71: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        72: Debug.AddCard(71564252, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        73: Debug.AddCard(85138716, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
                        74: Debug.AddCard(30113682, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
                        75: 
                        76: --Opponent's S/T
                        77: Debug.AddCard(53582587, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
                        78: Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
                        79: 
                        80: Debug.ReloadFieldEnd()
                        81: aux.BeginPuzzle()