游戏王残局简化版

Annotation For single/简化版_50_030_1.lua
Login

Annotation For single/简化版_50_030_1.lua

Lines of single/简化版_50_030_1.lua from check-in e05af4dd4c that are changed by the sequence of edits moving toward check-in 71dc3f8315:

                         1: --[[message
                         2: #MH-20230405
                         3: #棉花
                         4: ]]
                         5: 
                         6: Debug.SetAIName("QQ群181175613")
                         7: Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
                         8: Debug.SetPlayerInfo(0, 100, 0, 0)
                         9: Debug.SetPlayerInfo(1, 14200, 0, 0)
                        10: 
                        11: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
e05af4dd4c 2024-08-06   12: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
e05af4dd4c 2024-08-06   13: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
e05af4dd4c 2024-08-06   14: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
e05af4dd4c 2024-08-06   15: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
e05af4dd4c 2024-08-06   16: Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
                        17: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
e05af4dd4c 2024-08-06   18: Debug.AddCard(25669282, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
e05af4dd4c 2024-08-06   19: Debug.AddCard(57441100, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
e05af4dd4c 2024-08-06   20: Debug.AddCard(80758812, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
                        21: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        22: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
e05af4dd4c 2024-08-06   23: Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
e05af4dd4c 2024-08-06   24: Debug.AddCard(95750695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
e05af4dd4c 2024-08-06   25: Debug.AddCard(34959756, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
e05af4dd4c 2024-08-06   26: Debug.AddCard(38783169, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
e05af4dd4c 2024-08-06   27: Debug.AddCard(97870394, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
e05af4dd4c 2024-08-06   28: Debug.AddCard(72305034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
e05af4dd4c 2024-08-06   29: Debug.AddCard(16146511, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
e05af4dd4c 2024-08-06   30: Debug.AddCard(69488544, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
e05af4dd4c 2024-08-06   31: Debug.AddCard(65959844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
e05af4dd4c 2024-08-06   32: Debug.AddCard(90965652, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
e05af4dd4c 2024-08-06   33: Debug.AddCard(44088292, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
e05af4dd4c 2024-08-06   34: Debug.AddCard(80476891, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
e05af4dd4c 2024-08-06   35: Debug.AddCard(55100740, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        36: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
e05af4dd4c 2024-08-06   37: Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
e05af4dd4c 2024-08-06   38: Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
e05af4dd4c 2024-08-06   39: Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
e05af4dd4c 2024-08-06   40: Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
e05af4dd4c 2024-08-06   41: Debug.AddCard(64463828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        42: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
                        43: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
                        44: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
                        45: Debug.AddCard(81599449, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
                        46: Debug.AddCard(16984449, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
                        47: Debug.AddCard(54485355, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
                        48: 
                        49: Debug.ReloadFieldEnd()
                        50: aux.BeginPuzzle()