游戏王残局简化版

Annotation For single/简化版_443_01.lua
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Annotation For single/简化版_443_01.lua

Lines of single/简化版_443_01.lua from check-in df53ee4666 that are changed by the sequence of edits moving toward check-in ed54ab0472:

df53ee4666 2024-06-25    1: --[[message
df53ee4666 2024-06-25    2: 维护:2024-06-25
df53ee4666 2024-06-25    3: 标签:#有人打不过 #egg-5 #蛋总
df53ee4666 2024-06-25    4: 简语:什么叫键魔人!!!
df53ee4666 2024-06-25    5: ]]
df53ee4666 2024-06-25    6: 
df53ee4666 2024-06-25    7: Debug.SetAIName("QQ群181175613")
df53ee4666 2024-06-25    8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
df53ee4666 2024-06-25    9: Debug.SetPlayerInfo(0, 2000, 0, 0)
df53ee4666 2024-06-25   10: Debug.SetPlayerInfo(1, 14600, 0, 0)
df53ee4666 2024-06-25   11: 
df53ee4666 2024-06-25   12: --对方的怪兽区
df53ee4666 2024-06-25   13: local m01 = Debug.AddCard(53413628, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --码语者
df53ee4666 2024-06-25   14: Debug.AddCard(94380860, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --No.103 神葬零娘 暮零
df53ee4666 2024-06-25   15: Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --画星宝宝
df53ee4666 2024-06-25   16: Debug.AddCard(48739166, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --No.101 寂静荣誉方舟骑士
df53ee4666 2024-06-25   17: Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --画星宝宝
df53ee4666 2024-06-25   18: Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --画星宝宝
df53ee4666 2024-06-25   19: --自己的怪兽区
df53ee4666 2024-06-25   20: Debug.AddCard(3987233, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --金毛妇
df53ee4666 2024-06-25   21: --自己的魔陷区
df53ee4666 2024-06-25   22: Debug.AddCard(38296564, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --安全地带
df53ee4666 2024-06-25   23: Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --活死人的呼声
df53ee4666 2024-06-25   24: Debug.AddCard(53582587, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --激流葬
df53ee4666 2024-06-25   25: Debug.AddCard(6540606, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --水灵术-「葵」
df53ee4666 2024-06-25   26: --对方的魔陷区
df53ee4666 2024-06-25   27: local s01 = Debug.AddCard(61127349, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) --爆炎穿击
df53ee4666 2024-06-25   28: Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --奈落的落穴
df53ee4666 2024-06-25   29: Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --奈落的落穴
df53ee4666 2024-06-25   30: Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --奈落的落穴
df53ee4666 2024-06-25   31: --自己的手卡
df53ee4666 2024-06-25   32: 
df53ee4666 2024-06-25   33: --对方的手卡
df53ee4666 2024-06-25   34: Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --消战者
df53ee4666 2024-06-25   35: --自己的墓地
df53ee4666 2024-06-25   36: Debug.AddCard(52558805, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --太鼓魔人 咚咚拍子
df53ee4666 2024-06-25   37: Debug.AddCard(90098780, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
df53ee4666 2024-06-25   38: Debug.AddCard(90098780, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
df53ee4666 2024-06-25   39: Debug.AddCard(25341652, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --交响魔人 剑击指挥
df53ee4666 2024-06-25   40: Debug.AddCard(26563200, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --弦魔人 跃跃节奏
df53ee4666 2024-06-25   41: Debug.AddCard(81035362, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --魔犀族战士
df53ee4666 2024-06-25   42: --对方的墓地
df53ee4666 2024-06-25   43: Debug.AddCard(57314798, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --No.100 源数龙
df53ee4666 2024-06-25   44: --自己除外的卡
df53ee4666 2024-06-25   45: --对方除外的卡
df53ee4666 2024-06-25   46: --自己的卡组
df53ee4666 2024-06-25   47: Debug.AddCard(52823314, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的巴士
df53ee4666 2024-06-25   48: Debug.AddCard(63883999, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伏魔殿-恶魔的迷宫-
df53ee4666 2024-06-25   49: Debug.AddCard(10802915, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的死亡导游
df53ee4666 2024-06-25   50: Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --死者苏生
df53ee4666 2024-06-25   51: Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --诡计恶魔
df53ee4666 2024-06-25   52: --对方的卡组
df53ee4666 2024-06-25   53: Debug.AddCard(19665973, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --消战者
df53ee4666 2024-06-25   54: --自己的额外
df53ee4666 2024-06-25   55: Debug.AddCard(90098780, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --键魔人 挠挠哼唱
df53ee4666 2024-06-25   56: Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
df53ee4666 2024-06-25   57: Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
df53ee4666 2024-06-25   58: Debug.AddCard(65170459, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --孩星老爷
df53ee4666 2024-06-25   59: 
df53ee4666 2024-06-25   60: Debug.ReloadFieldEnd()
df53ee4666 2024-06-25   61: Debug.PreEquip(s01, m01)
df53ee4666 2024-06-25   62: aux.BeginPuzzle(2)