游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in dcf6c0b88b that are changed by the sequence of edits moving toward check-in eab2193ecb:

                         1: local str = {}
                         2: local fun = {}
                         3: 
                         4: local cache_1
                         5: local cache_2
                         6: local cache_3
                         7: 
                         8: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         9: 
                        10: Debug.ReloadFieldBegin = function(str_1, str_2)
                        11:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                        12: 
                        13:   if str_2 then
                        14:     if str_2 == 3 then
                        15:     str["规则"] = "大师3"
                        16:     elseif str_2 == 4 then
                        17:       str["规则"] = "新大师"
                        18:       end
                        19:   else
                        20:     str["规则"] = "大师2020"
                        21:     end
                        22:   str["Debug.ReloadFieldBegin"](str_1, str_2)
                        23:   end
                        24: 
                        25: 
                        26: 
                        27: _G["通关邀请"] = function()
                        28:   local effect_1
                        29:   effect_1 = Effect.GlobalEffect()
                        30:   effect_1:SetType(EFFECT_TYPE_FIELD
                        31:     + EFFECT_TYPE_CONTINUOUS)
                        32:   effect_1:SetCode(EVENT_DAMAGE)
                        33:   function cache_1()
                        34:     cache_1 = Duel.GetLP(1)
                        35:     if cache_1 <= 0 then
                        36:       cache_1 = true
                        37:     else
                        38:       cache_1 = false
                        39:       end
                        40:     return cache_1
                        41:     end
                        42:   effect_1:SetCondition(cache_1)
                        43:   function cache_1()
                        44:     Debug.ShowHint("残局群181175613")
                        45:     return
                        46:     end
                        47:   effect_1:SetOperation(cache_1)
                        48: 
                        49:   Duel.RegisterEffect(effect_1
                        50:     , 0)
                        51:   end
                        52: 
                        53: fun["是否效果卡"] = function(card)
                        54: 
                        55:   cache_1 = Card.IsType(card, TYPE_SPELL)
                        56:   cache_2 = Card.IsType(card, TYPE_TRAP)
                        57:   cache_3 = Card.IsType(card, TYPE_EFFECT)
                        58: 
                        59:   if cache_1
                        60:   or cache_2
                        61:   or cache_3 then
                        62:     return true
                        63:     end
                        64:   return false
                        65:   end
                        66: 
                        67: _G["开局说明"] = function()
                        68:   cache_1 = 0
                        69:   cache_1 = cache_1 + LOCATION_DECK
                        70:   cache_1 = cache_1 + LOCATION_HAND
                        71:   cache_1 = cache_1 + LOCATION_MZONE
                        72:   cache_1 = cache_1 + LOCATION_SZONE
                        73:   cache_1 = cache_1 + LOCATION_GRAVE
                        74:   cache_1 = cache_1 + LOCATION_REMOVED
                        75:   cache_1 = cache_1 + LOCATION_EXTRA
                        76:   cache_1 = cache_1 + LOCATION_OVERLAY
                        77: 
                        78:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
                        79: 
                        80:   str["开局说明"] = "效果卡:"
                        81:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                        82: 
                        83:   str["开局说明"] = str["开局说明"] .. " "
                        84: 
                        85:   str["开局说明"] = str["开局说明"] .. "规则:"
                        86:   str["开局说明"] = str["开局说明"] .. str["规则"]
                        87: 
                        88:   str["开局说明"] = str["开局说明"] .. "\n"
                        89: 
                        90:   str["开局说明"] = str["开局说明"] .. "洗牌:"
                        91: 
                        92:   if str["不洗牌"] then
                        93:     str["开局说明"] = str["开局说明"] .. "伪洗牌"
                        94:   else
                        95:     str["开局说明"] = str["开局说明"] .. "真洗牌"
                        96:     end
                        97: 
                        98:   Debug.ShowHint(str["开局说明"])
                        99:   end
                       100: 
dcf6c0b88b 2023-06-30  101: aa="3"