Lines of
script/c0.lua
from check-in d8d61432b6
that are changed by the sequence of edits moving toward
check-in 40a9bd05a5:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2)
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8:
9: if str_2 then
10: if str_2 == 3 then
11: str["规则"] = "大师3 "
12: elseif str_2 == 4 then
13: str["规则"] = "新大师 "
14: elseif str_2 == 5 then
15: str["规则"] = "大师2020 "
16: end
17: else
18: str["规则"] = "大师2020 "
19: end
20: str["Debug.ReloadFieldBegin"](str_1, str_2)
21: end
22:
23: fun["通关邀请"] = function()
24: local effect_1
25: effect_1 = Effect.GlobalEffect()
26: effect_1:SetType(EFFECT_TYPE_FIELD
27: + EFFECT_TYPE_CONTINUOUS)
28: effect_1:SetCode(EVENT_DAMAGE)
29: function cache_1()
30: cache_1 = Duel.GetLP(1)
31: if cache_1 <= 0 then
32: cache_1 = true
33: else
34: cache_1 = false
35: end
36: return cache_1
37: end
38: effect_1:SetCondition(cache_1)
39: function cache_1()
40: Debug.ShowHint("残局群181175613")
41: return
42: end
43: effect_1:SetOperation(cache_1)
44:
45: Duel.RegisterEffect(effect_1
46: , 0)
47: fun["开局说明"]()
48: end
49:
50: fun["是否效果卡"] = function(card)
51:
52: cache_1 = Card.IsType(card, TYPE_SPELL)
53: cache_2 = Card.IsType(card, TYPE_TRAP)
54: cache_3 = Card.IsType(card, TYPE_EFFECT)
55:
56: if cache_1
57: or cache_2
58: or cache_3 then
59: return true
60: end
61: cache_1 = Card.IsType(card, TYPE_PENDULUM)
62:
63: if cache_1 then
64: cache_1 = Card.IsCode(card, 28363749)
65: cache_2 = Card.IsCode(card, 19474136)
66: cache_2 = Card.IsCode(card, 17390179)
67: end
68:
69: return false
70: end
71:
72: fun["开局说明"] = function()
73: if str["开局说明吗"] == 1 then
74: return
75: else
76: str["开局说明吗"] = 1
77: end
78:
79: cache_1 = 0
80: cache_1 = cache_1 + LOCATION_DECK
81: cache_1 = cache_1 + LOCATION_HAND
82: cache_1 = cache_1 + LOCATION_MZONE
83: cache_1 = cache_1 + LOCATION_SZONE
84: cache_1 = cache_1 + LOCATION_GRAVE
85: cache_1 = cache_1 + LOCATION_REMOVED
86: cache_1 = cache_1 + LOCATION_EXTRA
87:
88: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
89:
90: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
91:
92: for k in aux.Next(cache_1) do
93: cache_1 = fun["是否效果卡"](k)
94: if cache_1 then
95: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
96: end
97: end
98:
99: str["开局说明"] =""
100:
101: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
102: str["开局说明"] = str["开局说明"] .. "卡 "
103:
104: str["开局说明"] = str["开局说明"] .. str["规则"]
105:
106: if str["不洗牌"] == 0 then
107: else
108: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
109: end
110:
111: if str["开局添加手卡"] then
112: str["开局说明"] = str["开局说明"] .. "选"
113: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
114: str["开局说明"] = str["开局说明"] .. "卡 "
115: end
116:
117: Debug.ShowHint(str["开局说明"])
118: end
119:
120: fun["开局添加手卡"] = function(str_1)
121: str["开局添加手卡"] = str_1
122: effect_1 = Effect.GlobalEffect()
123: effect_1:SetType(EFFECT_TYPE_FIELD
124: + EFFECT_TYPE_CONTINUOUS)
125: effect_1:SetCode(EVENT_ADJUST)
126: effect_1:SetCountLimit(1)
127: function cache_1()
128: if str["已添加手卡"] == 1 then
129: return false
130: else
131: str["已添加手卡"] = 1
132: return true
133: end
134:
135: end
136: effect_1:SetCondition(cache_1)
137: function cache_1(effect_event
138: , player_who_activate_the_effect)
139:
140: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
141: , Card.IsAbleToHand
142: , player_who_activate_the_effect
143: , LOCATION_DECK
144: , 0
145: , str_1
146: , str_1
147: , nil)
148: Duel.SendtoHand(str["玩家选定的卡"]
149: , nil
150: , REASON_RULE)
151: end
152: effect_1:SetOperation(cache_1)
153: Duel.RegisterEffect(effect_1
154: , 0)
155: fun["通关邀请"]()
156: end