游戏王残局简化版

Annotation For single/枯岳说书人_a10 3_15_-900.lua
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Annotation For single/枯岳说书人_a10 3_15_-900.lua

Lines of single/枯岳说书人_a10 3_15_-900.lua from check-in d4b7da7b26 that are changed by the sequence of edits moving toward check-in abec84bf9c:

                         1: --[[message
                         2: 维护:2024-02-12
                         3: 简语:抢夺艾克佐迪亚
                         4: 原局:四妹_a05
                         5: ]]
                         6: 
                         7: --puzzle1
d4b7da7b26 2024-06-24    8: Debug.SetAIName("枯岳说书人_a10")
                         9: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
                        10: Debug.SetPlayerInfo(0, 1600, 0, 0)
                        11: Debug.SetPlayerInfo(1, 10000, 0, 0)
                        12: --~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        13: --~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        14: --~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        15: --~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        16: Debug.AddCard(48686504, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        17: Debug.AddCard(70903634, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        18: Debug.AddCard(61650133, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        19: Debug.AddCard(71645242, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        20: Debug.AddCard(98494543, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        21: Debug.AddCard(43434803, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
                        22: Debug.AddCard(11747708, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
                        23: Debug.AddCard(58242947, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
                        24: Debug.AddCard(29654737, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
                        25: Debug.AddCard(27174286, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
                        26: Debug.AddCard(81665333, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
                        27: --~ Debug.AddCard(25789292,0,0,LOCATION_GRAVE,0,POS_FACEUP)
                        28: Debug.AddCard(7902349, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
                        29: Debug.AddCard(70903634, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
                        30: Debug.AddCard(44519536, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
                        31: Debug.AddCard(8124921, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
                        32: --~ Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        33: --~ Debug.AddCard(90953320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        34: Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        35: Debug.AddCard(30042158, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
                        36: Debug.AddCard(30042158, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
                        37: Debug.AddCard(92755808, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
                        38: Debug.AddCard(30834988, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
                        39: Debug.ReloadFieldEnd()
                        40: aux.BeginPuzzle()