游戏王残局简化版

Annotation For single/枯岳说书人_a41 4_30_600.lua
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Annotation For single/枯岳说书人_a41 4_30_600.lua

Origin for each line in single/枯岳说书人_a41 4_30_600.lua from check-in d4b7da7b26:

95b5664d69 2024-02-10    1: --[[message
d4b7da7b26 2024-06-24    2: 维护:2024-02-12
95b5664d69 2024-02-10    3: 简语:什么叫键魔人!!!
95b5664d69 2024-02-10    4: 原局:蛋总_a05
95b5664d69 2024-02-10    5: ]]
95b5664d69 2024-02-10    6: 
95b5664d69 2024-02-10    7: Debug.SetAIName("枯岳说书人_a41")
95b5664d69 2024-02-10    8: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
95b5664d69 2024-02-10    9: Debug.SetPlayerInfo(0, 2000, 0, 0)
95b5664d69 2024-02-10   10: Debug.SetPlayerInfo(1, 14600, 0, 0)
95b5664d69 2024-02-10   11: 
95b5664d69 2024-02-10   12: --对方的怪兽区
95b5664d69 2024-02-10   13: local m01 = Debug.AddCard(53413628, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --码语者
95b5664d69 2024-02-10   14: Debug.AddCard(94380860, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --No.103 神葬零娘 暮零
95b5664d69 2024-02-10   15: Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --画星宝宝
95b5664d69 2024-02-10   16: Debug.AddCard(48739166, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --No.101 寂静荣誉方舟骑士
95b5664d69 2024-02-10   17: Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --画星宝宝
95b5664d69 2024-02-10   18: Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --画星宝宝
95b5664d69 2024-02-10   19: --自己的怪兽区
95b5664d69 2024-02-10   20: Debug.AddCard(3987233, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --金毛妇
95b5664d69 2024-02-10   21: --自己的魔陷区
95b5664d69 2024-02-10   22: Debug.AddCard(38296564, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --安全地带
95b5664d69 2024-02-10   23: Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --活死人的呼声
95b5664d69 2024-02-10   24: Debug.AddCard(53582587, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --激流葬
95b5664d69 2024-02-10   25: Debug.AddCard(6540606, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --水灵术-「葵」
95b5664d69 2024-02-10   26: --对方的魔陷区
95b5664d69 2024-02-10   27: local s01 = Debug.AddCard(61127349, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) --爆炎穿击
95b5664d69 2024-02-10   28: Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --奈落的落穴
95b5664d69 2024-02-10   29: Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --奈落的落穴
95b5664d69 2024-02-10   30: Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --奈落的落穴
95b5664d69 2024-02-10   31: --自己的手卡
95b5664d69 2024-02-10   32: 
95b5664d69 2024-02-10   33: --对方的手卡
95b5664d69 2024-02-10   34: Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --消战者
95b5664d69 2024-02-10   35: --自己的墓地
95b5664d69 2024-02-10   36: Debug.AddCard(52558805, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --太鼓魔人 咚咚拍子
95b5664d69 2024-02-10   37: Debug.AddCard(90098780, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
95b5664d69 2024-02-10   38: Debug.AddCard(90098780, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
95b5664d69 2024-02-10   39: Debug.AddCard(25341652, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --交响魔人 剑击指挥
95b5664d69 2024-02-10   40: Debug.AddCard(26563200, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --弦魔人 跃跃节奏
95b5664d69 2024-02-10   41: Debug.AddCard(81035362, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --魔犀族战士
95b5664d69 2024-02-10   42: --对方的墓地
95b5664d69 2024-02-10   43: Debug.AddCard(57314798, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --No.100 源数龙
95b5664d69 2024-02-10   44: --自己除外的卡
95b5664d69 2024-02-10   45: --对方除外的卡
95b5664d69 2024-02-10   46: --自己的卡组
95b5664d69 2024-02-10   47: Debug.AddCard(52823314, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的巴士
95b5664d69 2024-02-10   48: Debug.AddCard(63883999, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伏魔殿-恶魔的迷宫-
95b5664d69 2024-02-10   49: Debug.AddCard(10802915, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的死亡导游
95b5664d69 2024-02-10   50: Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --死者苏生
95b5664d69 2024-02-10   51: Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --诡计恶魔
95b5664d69 2024-02-10   52: --对方的卡组
95b5664d69 2024-02-10   53: Debug.AddCard(19665973, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --消战者
95b5664d69 2024-02-10   54: --自己的额外
95b5664d69 2024-02-10   55: Debug.AddCard(90098780, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --键魔人 挠挠哼唱
95b5664d69 2024-02-10   56: Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
95b5664d69 2024-02-10   57: Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
95b5664d69 2024-02-10   58: Debug.AddCard(65170459, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --孩星老爷
95b5664d69 2024-02-10   59: 
95b5664d69 2024-02-10   60: Debug.ReloadFieldEnd()
95b5664d69 2024-02-10   61: Debug.PreEquip(s01, m01)
95b5664d69 2024-02-10   62: aux.BeginPuzzle(2)