游戏王残局简化版

Annotation For single/[WCS2011]-12_衍生版_1.lua
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Annotation For single/[WCS2011]-12_衍生版_1.lua

Origin for each line in single/[WCS2011]-12_衍生版_1.lua from check-in e7f204fb3d:

e7f204fb3d 2023-06-29    1: --[[message
e7f204fb3d 2023-06-29    2: 卡数:13
e7f204fb3d 2023-06-29    3: 规则:大师3
e7f204fb3d 2023-06-29    4: ]]
e7f204fb3d 2023-06-29    5: --wcs2011-12
e7f204fb3d 2023-06-29    6: Debug.SetAIName("[WCS2011]-12")
e7f204fb3d 2023-06-29    7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
e7f204fb3d 2023-06-29    8: Debug.SetPlayerInfo(0,700,0,0)
e7f204fb3d 2023-06-29    9: Debug.SetPlayerInfo(1,5100,0,0)
e7f204fb3d 2023-06-29   10: 
e7f204fb3d 2023-06-29   11: local e0=Effect.GlobalEffect()
e7f204fb3d 2023-06-29   12: e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29   13: e0:SetCode(EVENT_ADJUST)
e7f204fb3d 2023-06-29   14: e0:SetCountLimit(1)
e7f204fb3d 2023-06-29   15: e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e7f204fb3d 2023-06-29   16: e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   17: local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
e7f204fb3d 2023-06-29   18: if g:GetCount()>0 then
e7f204fb3d 2023-06-29   19:   Duel.SendtoHand(g,nil,REASON_RULE)
e7f204fb3d 2023-06-29   20: end end)
e7f204fb3d 2023-06-29   21: Duel.RegisterEffect(e0,0)
e7f204fb3d 2023-06-29   22: 
e7f204fb3d 2023-06-29   23: Debug.AddCard(43642620,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29   24: Debug.AddCard(75652080,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29   25: Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29   26: Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29   27: Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29   28: Debug.AddCard(81674782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
e7f204fb3d 2023-06-29   29: Debug.AddCard(82732705,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
e7f204fb3d 2023-06-29   30: Debug.AddCard(21070956,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
e7f204fb3d 2023-06-29   31: Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
e7f204fb3d 2023-06-29   32: Debug.AddCard(27174286,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
e7f204fb3d 2023-06-29   33: Debug.AddCard(71717923,0,0,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29   34: Debug.AddCard(54541900,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29   35: Debug.AddCard(54541900,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29   36: Debug.AddCard(54541900,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
e7f204fb3d 2023-06-29   37: Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP)
e7f204fb3d 2023-06-29   38: Debug.AddCard(84916669,1,1,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29   39: Debug.AddCard(43642620,1,1,LOCATION_GRAVE,0,POS_FACEUP)
e7f204fb3d 2023-06-29   40: Debug.ReloadFieldEnd()
e7f204fb3d 2023-06-29   41: --~ Debug.ShowHint("在这个回合取得胜利!")
e7f204fb3d 2023-06-29   42: aux.BeginPuzzle()
e7f204fb3d 2023-06-29   43: local e999=Effect.GlobalEffect()
e7f204fb3d 2023-06-29   44: e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7f204fb3d 2023-06-29   45: e999:SetCode(EVENT_DAMAGE)
e7f204fb3d 2023-06-29   46: e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e7f204fb3d 2023-06-29   47: e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
e7f204fb3d 2023-06-29   48: Debug.ShowHint("残局群181175613") end)
e7f204fb3d 2023-06-29   49: Duel.RegisterEffect(e999,0)
e7f204fb3d 2023-06-29   50: