游戏王残局简化版

Annotation For single/蛋总_a26 4_22_20.lua
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Annotation For single/蛋总_a26 4_22_20.lua

Origin for each line in single/蛋总_a26 4_22_20.lua from check-in ceb3f9fd47:

ceb3f9fd47 2024-02-10    1: --[[message
ceb3f9fd47 2024-02-10    2: ]]
ceb3f9fd47 2024-02-10    3: 
ceb3f9fd47 2024-02-10    4: --created by puzzle editor
ceb3f9fd47 2024-02-10    5: Debug.SetAIName("蛋总_a26")
ceb3f9fd47 2024-02-10    6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
ceb3f9fd47 2024-02-10    7: Debug.SetPlayerInfo(0, 100, 0, 0)
ceb3f9fd47 2024-02-10    8: Debug.SetPlayerInfo(1, 3200, 0, 0)
ceb3f9fd47 2024-02-10    9: 
ceb3f9fd47 2024-02-10   10: --自己的怪兽区
ceb3f9fd47 2024-02-10   11: --对方的怪兽区
ceb3f9fd47 2024-02-10   12: Debug.AddCard(38601126, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --破坏剑-武器破坏之剑
ceb3f9fd47 2024-02-10   13: --自己的魔陷区
ceb3f9fd47 2024-02-10   14: Debug.AddCard(59344077, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --魔力抽取
ceb3f9fd47 2024-02-10   15: Debug.AddCard(69402394, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --暗黑的谋略
ceb3f9fd47 2024-02-10   16: Debug.AddCard(38167722, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --暗灵术-「欲」
ceb3f9fd47 2024-02-10   17: Debug.AddCard(5037726, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --光灵术-「圣」
ceb3f9fd47 2024-02-10   18: --对方的魔陷区
ceb3f9fd47 2024-02-10   19: Debug.AddCard(78348934, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --破坏剑士的宿命
ceb3f9fd47 2024-02-10   20: --自己的手卡
ceb3f9fd47 2024-02-10   21: Debug.AddCard(5645210, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --华丽金星
ceb3f9fd47 2024-02-10   22: Debug.AddCard(86937530, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --妖精传姬-辉夜
ceb3f9fd47 2024-02-10   23: Debug.AddCard(55428242, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --阿特拉之虫惑魔
ceb3f9fd47 2024-02-10   24: Debug.AddCard(86825483, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --神星领域
ceb3f9fd47 2024-02-10   25: --对方的手卡
ceb3f9fd47 2024-02-10   26: Debug.AddCard(33280639, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --破坏剑士的摇篮
ceb3f9fd47 2024-02-10   27: Debug.AddCard(6853254, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --复活之福音
ceb3f9fd47 2024-02-10   28: --自己的墓地
ceb3f9fd47 2024-02-10   29: --对方的墓地
ceb3f9fd47 2024-02-10   30: --自己除外的卡
ceb3f9fd47 2024-02-10   31: Debug.AddCard(41224658, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK) --野望之高弗
ceb3f9fd47 2024-02-10   32: --对方除外的卡
ceb3f9fd47 2024-02-10   33: --自己的卡组
ceb3f9fd47 2024-02-10   34: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --异次元复活
ceb3f9fd47 2024-02-10   35: Debug.AddCard(41356846, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --蓄积硫酸的落穴
ceb3f9fd47 2024-02-10   36: Debug.AddCard(95993388, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --地帝家臣 兰罗布
ceb3f9fd47 2024-02-10   37: Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --死者苏生
ceb3f9fd47 2024-02-10   38: --对方的卡组
ceb3f9fd47 2024-02-10   39: Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑
ceb3f9fd47 2024-02-10   40: Debug.AddCard(32104431, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑的追忆
ceb3f9fd47 2024-02-10   41: Debug.AddCard(41940225, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑士融合
ceb3f9fd47 2024-02-10   42: Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑
ceb3f9fd47 2024-02-10   43: --自己的额外
ceb3f9fd47 2024-02-10   44: Debug.AddCard(80764541, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.44 白天马
ceb3f9fd47 2024-02-10   45: 
ceb3f9fd47 2024-02-10   46: Debug.ReloadFieldEnd()
ceb3f9fd47 2024-02-10   47: aux.BeginPuzzle()