游戏王残局简化版

Annotation For single/枯岳说书人_b16 4_13_13.lua
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Annotation For single/枯岳说书人_b16 4_13_13.lua

Origin for each line in single/枯岳说书人_b16 4_13_13.lua from check-in ceb3f9fd47:

ceb3f9fd47 2024-02-10    1: --[[message
ceb3f9fd47 2024-02-10    2: ]]
ceb3f9fd47 2024-02-10    3: 
ceb3f9fd47 2024-02-10    4: Debug.SetAIName("枯岳说书人_b16")
ceb3f9fd47 2024-02-10    5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
ceb3f9fd47 2024-02-10    6: Debug.SetPlayerInfo(0, 211700, 0, 0)
ceb3f9fd47 2024-02-10    7: Debug.SetPlayerInfo(1, 214700, 0, 0)
ceb3f9fd47 2024-02-10    8: 
ceb3f9fd47 2024-02-10    9: Debug.AddCard(25789292, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ceb3f9fd47 2024-02-10   10: Debug.AddCard(08842266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
ceb3f9fd47 2024-02-10   11: Debug.AddCard(21686473, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10   12: Debug.AddCard(37243151, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10   13: Debug.AddCard(9628664, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10   14: Debug.AddCard(48202661, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10   15: Debug.AddCard(69456283, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10   16: Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10   17: Debug.AddCard(44968687, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
ceb3f9fd47 2024-02-10   18: Debug.AddCard(47297616, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
ceb3f9fd47 2024-02-10   19: local m0 = Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
ceb3f9fd47 2024-02-10   20: local m1 = Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
ceb3f9fd47 2024-02-10   21: Debug.AddCard(08964854, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
ceb3f9fd47 2024-02-10   22: Debug.AddCard(90162951, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
ceb3f9fd47 2024-02-10   23: Debug.AddCard(82593786, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN)
ceb3f9fd47 2024-02-10   24: Debug.ReloadFieldEnd()
ceb3f9fd47 2024-02-10   25: aux.BeginPuzzle()