游戏王残局简化版

Annotation For script/c0.lua
Login

Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in cc327b2c58:

6d182363a9 2023-06-30    1: str = {}
6d182363a9 2023-06-30    2: fun = {}
d95f494908 2023-06-30    3: 
d95f494908 2023-06-30    4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30    5: 
d95f494908 2023-06-30    6: Debug.ReloadFieldBegin = function(str_1, str_2)
29959a9986 2023-06-30    7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
bf6cc894c2 2023-06-30    8: 
935340b0b8 2023-06-30    9:   if str_2 then
935340b0b8 2023-06-30   10:     if str_2 == 3 then
36a332440b 2023-06-30   11:     str["规则"] = "大师3 "
935340b0b8 2023-06-30   12:     elseif str_2 == 4 then
36a332440b 2023-06-30   13:       str["规则"] = "新大师 "
8210af4dfb 2023-07-01   14:     elseif str_2 == 5 then
8210af4dfb 2023-07-01   15:       str["规则"] = "大师2020 "
935340b0b8 2023-06-30   16:       end
ab8e787d19 2023-06-30   17:   else
36a332440b 2023-06-30   18:     str["规则"] = "大师2020 "
935340b0b8 2023-06-30   19:     end
2ed229a931 2023-06-30   20:   str["Debug.ReloadFieldBegin"](str_1, str_2)
d95f494908 2023-06-30   21:   end
d95f494908 2023-06-30   22: 
6d182363a9 2023-06-30   23: fun["通关邀请"] = function()
c3f96fe46f 2023-06-29   24:   local effect_1
c3f96fe46f 2023-06-29   25:   effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29   26:   effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29   27:     + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29   28:   effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29   29:   function cache_1()
c3f96fe46f 2023-06-29   30:     cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29   31:     if cache_1 <= 0 then
c3f96fe46f 2023-06-29   32:       cache_1 = true
c3f96fe46f 2023-06-29   33:     else
c3f96fe46f 2023-06-29   34:       cache_1 = false
c3f96fe46f 2023-06-29   35:       end
c3f96fe46f 2023-06-29   36:     return cache_1
c3f96fe46f 2023-06-29   37:     end
c3f96fe46f 2023-06-29   38:   effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29   39:   function cache_1()
c3f96fe46f 2023-06-29   40:     Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29   41:     return
c3f96fe46f 2023-06-29   42:     end
c3f96fe46f 2023-06-29   43:   effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29   44: 
edfc81dcfd 2023-06-29   45:   Duel.RegisterEffect(effect_1
edfc81dcfd 2023-06-29   46:     , 0)
3c29ca6ba5 2023-06-30   47:   fun["开局说明"]()
78d7353d8f 2023-06-29   48:   end
78d7353d8f 2023-06-29   49: 
78d7353d8f 2023-06-29   50: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29   51: 
d2dde12476 2023-06-29   52:   cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29   53:   cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29   54:   cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29   55: 
d2dde12476 2023-06-29   56:   if cache_1
d2dde12476 2023-06-29   57:   or cache_2
6f3de2e0f3 2023-07-04   58:   or cache_3 then
e7130db7c4 2023-06-29   59:     return true
e7130db7c4 2023-06-29   60:     end
cc327b2c58 2023-07-04   61:   cache_1 = Card.IsType(card, TYPE_PENDULUM)
cc327b2c58 2023-07-04   62: 
cc327b2c58 2023-07-04   63:   if cache_1 then
cc327b2c58 2023-07-04   64:     cache_1 = Card.IsCode(card, )
cc327b2c58 2023-07-04   65:     end
cc327b2c58 2023-07-04   66: 
e7130db7c4 2023-06-29   67:   return false
e7130db7c4 2023-06-29   68:   end
e7130db7c4 2023-06-29   69: 
6d182363a9 2023-06-30   70: fun["开局说明"] = function()
567a672978 2023-07-01   71:   if str["开局说明吗"] == 1 then
7592a88912 2023-07-01   72:     return
7592a88912 2023-07-01   73:   else
567a672978 2023-07-01   74:     str["开局说明吗"] = 1
7592a88912 2023-07-01   75:     end
7592a88912 2023-07-01   76: 
ff0aefc8cb 2023-06-30   77:   cache_1 = 0
0c34cecc84 2023-06-30   78:   cache_1 = cache_1 + LOCATION_DECK
0c34cecc84 2023-06-30   79:   cache_1 = cache_1 + LOCATION_HAND
0c34cecc84 2023-06-30   80:   cache_1 = cache_1 + LOCATION_MZONE
0c34cecc84 2023-06-30   81:   cache_1 = cache_1 + LOCATION_SZONE
0c34cecc84 2023-06-30   82:   cache_1 = cache_1 + LOCATION_GRAVE
0c34cecc84 2023-06-30   83:   cache_1 = cache_1 + LOCATION_REMOVED
0c34cecc84 2023-06-30   84:   cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30   85: 
ff0aefc8cb 2023-06-30   86:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
72f53d3a1a 2023-06-30   87: 
4e48d105e5 2023-06-30   88:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
72f53d3a1a 2023-06-30   89: 
4e48d105e5 2023-06-30   90:   for k in aux.Next(cache_1) do
4e48d105e5 2023-06-30   91:     cache_1 = fun["是否效果卡"](k)
4e48d105e5 2023-06-30   92:     if cache_1 then
4e48d105e5 2023-06-30   93:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
4e48d105e5 2023-06-30   94:       end
4e48d105e5 2023-06-30   95:     end
06ee05c026 2023-06-30   96: 
06ee05c026 2023-06-30   97:   str["开局说明"] =""
06ee05c026 2023-06-30   98: 
5f9c2f6f9c 2023-06-30   99:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
36a332440b 2023-06-30  100:   str["开局说明"] = str["开局说明"] .. "卡 "
8338c6d2e6 2023-06-30  101: 
8338c6d2e6 2023-06-30  102:   str["开局说明"] = str["开局说明"] .. str["规则"]
29959a9986 2023-06-30  103: 
3fd449f7a7 2023-06-30  104:   if str["不洗牌"] == 0 then
3fd449f7a7 2023-06-30  105:   else
36a332440b 2023-06-30  106:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
15b94d8040 2023-06-30  107:     end
15b94d8040 2023-06-30  108: 
15b94d8040 2023-06-30  109:   if str["开局添加手卡"] then
36a332440b 2023-06-30  110:     str["开局说明"] = str["开局说明"] .. "选"
15b94d8040 2023-06-30  111:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
36a332440b 2023-06-30  112:     str["开局说明"] = str["开局说明"] .. "卡 "
29959a9986 2023-06-30  113:     end
647c058939 2023-06-30  114: 
647c058939 2023-06-30  115:   Debug.ShowHint(str["开局说明"])
32fa479c6d 2023-06-30  116:   end
32fa479c6d 2023-06-30  117: 
45467c0d0c 2023-06-30  118: fun["开局添加手卡"] = function(str_1)
32fa479c6d 2023-06-30  119:   str["开局添加手卡"] = str_1
32fa479c6d 2023-06-30  120:   effect_1 = Effect.GlobalEffect()
32fa479c6d 2023-06-30  121:   effect_1:SetType(EFFECT_TYPE_FIELD
32fa479c6d 2023-06-30  122:     + EFFECT_TYPE_CONTINUOUS)
32fa479c6d 2023-06-30  123:   effect_1:SetCode(EVENT_ADJUST)
32fa479c6d 2023-06-30  124:   effect_1:SetCountLimit(1)
32fa479c6d 2023-06-30  125:   function cache_1()
287a20cec6 2023-07-01  126:     if str["已添加手卡"] == 1 then
287a20cec6 2023-07-01  127:       return false
287a20cec6 2023-07-01  128:     else
287a20cec6 2023-07-01  129:       str["已添加手卡"] = 1
287a20cec6 2023-07-01  130:       return true
287a20cec6 2023-07-01  131:       end
287a20cec6 2023-07-01  132: 
32fa479c6d 2023-06-30  133:     end
32fa479c6d 2023-06-30  134:   effect_1:SetCondition(cache_1)
32fa479c6d 2023-06-30  135:   function cache_1(effect_event
32fa479c6d 2023-06-30  136:     , player_who_activate_the_effect)
737aacba66 2023-06-30  137: 
32fa479c6d 2023-06-30  138:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
32fa479c6d 2023-06-30  139:        , Card.IsAbleToHand
32fa479c6d 2023-06-30  140:        , player_who_activate_the_effect
32fa479c6d 2023-06-30  141:        , LOCATION_DECK
32fa479c6d 2023-06-30  142:        , 0
32fa479c6d 2023-06-30  143:        , str_1
32fa479c6d 2023-06-30  144:        , str_1
32fa479c6d 2023-06-30  145:        , nil)
32fa479c6d 2023-06-30  146:     Duel.SendtoHand(str["玩家选定的卡"]
32fa479c6d 2023-06-30  147:       , nil
32fa479c6d 2023-06-30  148:       , REASON_RULE)
32fa479c6d 2023-06-30  149:     end
32fa479c6d 2023-06-30  150:   effect_1:SetOperation(cache_1)
32fa479c6d 2023-06-30  151:   Duel.RegisterEffect(effect_1
32fa479c6d 2023-06-30  152:     , 0)
30e6733358 2023-07-01  153:   fun["通关邀请"]()
fb59790a7b 2023-06-30  154:   end