游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in ca0283ed56:

c3f96fe46f 2023-06-29    1: local str = {}
d8ed6de3ad 2023-06-29    2: local fun = {}
c3f96fe46f 2023-06-29    3: 
c3f96fe46f 2023-06-29    4: local cache_1
c3f96fe46f 2023-06-29    5: local cache_2
d8ed6de3ad 2023-06-29    6: 
40620faf3c 2023-06-29    7: fun["是否效果卡"] = function()
40620faf3c 2023-06-29    8:   end
40620faf3c 2023-06-29    9: 
c3f96fe46f 2023-06-29   10: _G["通关邀请"] = function()
c3f96fe46f 2023-06-29   11:   local effect_1
c3f96fe46f 2023-06-29   12:   effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29   13:   effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29   14:     + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29   15:   effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29   16:   function cache_1()
c3f96fe46f 2023-06-29   17:     cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29   18:     if cache_1 <= 0 then
c3f96fe46f 2023-06-29   19:       cache_1 = true
c3f96fe46f 2023-06-29   20:     else
c3f96fe46f 2023-06-29   21:       cache_1 = false
c3f96fe46f 2023-06-29   22:       end
c3f96fe46f 2023-06-29   23:     return cache_1
c3f96fe46f 2023-06-29   24:     end
c3f96fe46f 2023-06-29   25:   effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29   26:   function cache_1()
c3f96fe46f 2023-06-29   27:     Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29   28:     return
c3f96fe46f 2023-06-29   29:     end
c3f96fe46f 2023-06-29   30:   effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29   31: 
c3f96fe46f 2023-06-29   32:   Duel.RegisterEffect(effect_1
c3f96fe46f 2023-06-29   33:     , 0)
edfc81dcfd 2023-06-29   34:   end
a855d3a3c7 2023-06-29   35: 
a855d3a3c7 2023-06-29   36: _G["开局说明"] = function()
e3fdda8ef9 2023-06-29   37:   local cache_1 = {}
e3fdda8ef9 2023-06-29   38: 
75a5aae6f2 2023-06-29   39:   cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
75a5aae6f2 2023-06-29   40:   cache_1:insert(cache_2)
75a5aae6f2 2023-06-29   41:   cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
75a5aae6f2 2023-06-29   42:   cache_1:insert(cache_2)
75a5aae6f2 2023-06-29   43:   cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
75a5aae6f2 2023-06-29   44:   cache_1:insert(cache_2)
75a5aae6f2 2023-06-29   45:   cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
75a5aae6f2 2023-06-29   46:   cache_1:insert(cache_2)
75a5aae6f2 2023-06-29   47:   cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
75a5aae6f2 2023-06-29   48:   cache_1:insert(cache_2)
75a5aae6f2 2023-06-29   49:   cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
75a5aae6f2 2023-06-29   50:   cache_1:insert(cache_2)
75a5aae6f2 2023-06-29   51:   cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
75a5aae6f2 2023-06-29   52:   cache_1:insert(cache_2)
75a5aae6f2 2023-06-29   53:   cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
75a5aae6f2 2023-06-29   54:   cache_1:insert(cache_2)
e3fdda8ef9 2023-06-29   55: 
f93cdd3242 2023-06-29   56:   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
f93cdd3242 2023-06-29   57:   cache_1:insert(cache_2)
f93cdd3242 2023-06-29   58:   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
f93cdd3242 2023-06-29   59:   cache_1:insert(cache_2)
f93cdd3242 2023-06-29   60:   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
f93cdd3242 2023-06-29   61:   cache_1:insert(cache_2)
f93cdd3242 2023-06-29   62:   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
f93cdd3242 2023-06-29   63:   cache_1:insert(cache_2)
f93cdd3242 2023-06-29   64:   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
f93cdd3242 2023-06-29   65:   cache_1:insert(cache_2)
f93cdd3242 2023-06-29   66:   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
f93cdd3242 2023-06-29   67:   cache_1:insert(cache_2)
f93cdd3242 2023-06-29   68:   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
f93cdd3242 2023-06-29   69:   cache_1:insert(cache_2)
f93cdd3242 2023-06-29   70:   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
f93cdd3242 2023-06-29   71:   cache_1:insert(cache_2)
f93cdd3242 2023-06-29   72: 
29c0cdbdf2 2023-06-29   73:   str["这个残局的效果卡数量"] = 0
bd04c9e58f 2023-06-29   74: 
f93cdd3242 2023-06-29   75: --~   str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
f93cdd3242 2023-06-29   76: --~   str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
f93cdd3242 2023-06-29   77: --~   str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
f93cdd3242 2023-06-29   78: --~   str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
f93cdd3242 2023-06-29   79: --~   str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
f93cdd3242 2023-06-29   80: --~   str["我方除外区"] = Duel.GetFieldGroupCount(0,LOCATION_REMOVED,0)
f93cdd3242 2023-06-29   81: --~   str["我方额外卡组"] = Duel.GetFieldGroupCount(0,LOCATION_EXTRA,0)
f93cdd3242 2023-06-29   82: --~   str["我方魔陷区"] = Duel.GetFieldGroupCount(0,LOCATION_SZONE,0)
f93cdd3242 2023-06-29   83: 
f93cdd3242 2023-06-29   84: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方卡组"]
f93cdd3242 2023-06-29   85: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方墓地"]
f93cdd3242 2023-06-29   86: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
f93cdd3242 2023-06-29   87: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方手卡"]
f93cdd3242 2023-06-29   88: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方灵摆区"]
f93cdd3242 2023-06-29   89: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方除外区"]
f93cdd3242 2023-06-29   90: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方额外卡组"]
f93cdd3242 2023-06-29   91: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方魔陷区"]
f93cdd3242 2023-06-29   92: 
ca0283ed56 2023-06-29   93: --~   str["对方卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_DECK)
ca0283ed56 2023-06-29   94: --~   str["对方墓地"] = Duel.GetFieldGroupCount(0,0,LOCATION_GRAVE)
ca0283ed56 2023-06-29   95: --~   str["对方怪兽区"] = Duel.GetFieldGroupCount(0,0,LOCATION_MZONE)
ca0283ed56 2023-06-29   96: --~   str["对方手卡"] = Duel.GetFieldGroupCount(0,0,LOCATION_HAND)
ca0283ed56 2023-06-29   97: --~   str["对方灵摆区"] = Duel.GetFieldGroupCount(0,0,LOCATION_PZONE)
ca0283ed56 2023-06-29   98: --~   str["对方除外区"] = Duel.GetFieldGroupCount(0,0,LOCATION_REMOVED)
ca0283ed56 2023-06-29   99: --~   str["对方额外卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_EXTRA)
ca0283ed56 2023-06-29  100: --~   str["对方魔陷区"] = Duel.GetFieldGroupCount(0,0,LOCATION_SZONE)
ca0283ed56 2023-06-29  101: 
ca0283ed56 2023-06-29  102: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方卡组"]
ca0283ed56 2023-06-29  103: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方墓地"]
ca0283ed56 2023-06-29  104: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方怪兽区"]
ca0283ed56 2023-06-29  105: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方手卡"]
ca0283ed56 2023-06-29  106: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方灵摆区"]
ca0283ed56 2023-06-29  107: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方除外区"]
ca0283ed56 2023-06-29  108: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方额外卡组"]
ca0283ed56 2023-06-29  109: --~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方魔陷区"]
c0962c473a 2023-06-29  110: 
c0962c473a 2023-06-29  111:   str["我方超量素材"] = Duel.GetOverlayCount(0, LOCATION_MZONE, 0)
c0962c473a 2023-06-29  112:   str["对方超量素材"] = Duel.GetOverlayCount(0, 0, LOCATION_MZONE)
c0962c473a 2023-06-29  113: 
c0962c473a 2023-06-29  114:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
c0962c473a 2023-06-29  115:   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]
c0962c473a 2023-06-29  116: 
c0962c473a 2023-06-29  117:   Debug.ShowHint(str["这个残局的效果卡数量"])
a855d3a3c7 2023-06-29  118:   end
a855d3a3c7 2023-06-29  119: 
f33f0cd5bc 2023-06-29  120: