Lines of
single/pkd-01_衍生版_01.lua
from check-in c59e306205
that are changed by the sequence of edits moving toward
check-in 124ac4b809:
1: Debug.SetAIName("pkd-01_衍生版_01")
2:
3: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
4:
5: Debug.SetPlayerInfo(0,100,0,0)
c59e306205 2023-10-07 6: Debug.SetPlayerInfo(1,20000,0,0)
7:
8: -----------------
9:
10: Debug.AddCard(5560911,0,0,LOCATION_DECK,0,POS_FACEDOWN)
11: Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)
12: Debug.AddCard(71645242,0,0,LOCATION_DECK,0,POS_FACEDOWN)
13: --~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
14: --~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
15: Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
16: --~ Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
17: Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN)
18: Debug.AddCard(48770333,0,0,LOCATION_DECK,0,POS_FACEDOWN)
19: Debug.AddCard(28674152,0,0,LOCATION_DECK,0,POS_FACEDOWN)
20: Debug.AddCard(75732622,0,0,LOCATION_HAND,0,POS_FACEDOWN)
21: Debug.AddCard(11163040,0,0,LOCATION_HAND,0,POS_FACEDOWN)
22:
23: -----------------
24:
25: Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
26: Debug.AddCard(33698022,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
27: Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
28: --~ Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
29: Debug.AddCard(53325667,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
30: Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
31: Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
32: Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
33: Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
34: Debug.AddCard(99111753,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
35: Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
36: Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
37: Debug.AddCard(98095162,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
38: Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
39:
40: -----------------
41:
42:
43: -----------------
44:
45:
46: -----------------
47:
48:
49: -----------------
50:
51: --~ local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
52: --~ Debug.PreSummon(c, SUMMON_TYPE_LINK)
53: --~ local e1=Effect.CreateEffect(c)
54: --~ e1:SetType(EFFECT_TYPE_SINGLE)
55: --~ e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
56: --~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
57: --~ e1:SetRange(LOCATION_MZONE)
58: --~ e1:SetValue(1)
59: --~ c:RegisterEffect(e1)
60: --~ local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
61: --~ local e1=Effect.CreateEffect(c)
62: --~ e1:SetType(EFFECT_TYPE_SINGLE)
63: --~ e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
64: --~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
65: --~ e1:SetRange(LOCATION_MZONE)
66: --~ e1:SetValue(1)
67: --~ c:RegisterEffect(e1)
68: Debug.AddCard(16527176,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
69:
70: Debug.ReloadFieldEnd()
71: aux.BeginPuzzle(1)
72:
73: --~ Debug.ShowHint("终末不能被战破,双穹不能被效破")