游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Origin for each line in script/c0.lua from check-in c279e10177:

6d182363a9 2023-06-30    1: str = {}
6d182363a9 2023-06-30    2: fun = {}
d95f494908 2023-06-30    3: 
d95f494908 2023-06-30    4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
d95f494908 2023-06-30    5: 
d95f494908 2023-06-30    6: Debug.ReloadFieldBegin = function(str_1, str_2)
29959a9986 2023-06-30    7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
bf6cc894c2 2023-06-30    8: 
935340b0b8 2023-06-30    9:   if str_2 then
935340b0b8 2023-06-30   10:     if str_2 == 3 then
36a332440b 2023-06-30   11:     str["规则"] = "大师3 "
935340b0b8 2023-06-30   12:     elseif str_2 == 4 then
36a332440b 2023-06-30   13:       str["规则"] = "新大师 "
935340b0b8 2023-06-30   14:       end
ab8e787d19 2023-06-30   15:   else
36a332440b 2023-06-30   16:     str["规则"] = "大师2020 "
36a332440b 2023-06-30   17:     end
82c1431ff8 2023-06-30   18: 
82c1431ff8 2023-06-30   19:   if str["开局添加手卡"] then
82c1431ff8 2023-06-30   20:     str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
82c1431ff8 2023-06-30   21:     end
2ed229a931 2023-06-30   22:   str["Debug.ReloadFieldBegin"](str_1, str_2)
82c1431ff8 2023-06-30   23:   end
82c1431ff8 2023-06-30   24: 
c279e10177 2023-06-30   25: fun["置零"] = function(str_1, str_2)
c279e10177 2023-06-30   26:   str_2 = ~str_2
c279e10177 2023-06-30   27:   str_1 = str_1 & str_2
c279e10177 2023-06-30   28:   return str_1
c279e10177 2023-06-30   29:   end
c279e10177 2023-06-30   30: 
6d182363a9 2023-06-30   31: fun["通关邀请"] = function()
c3f96fe46f 2023-06-29   32:   local effect_1
c3f96fe46f 2023-06-29   33:   effect_1 = Effect.GlobalEffect()
c3f96fe46f 2023-06-29   34:   effect_1:SetType(EFFECT_TYPE_FIELD
c3f96fe46f 2023-06-29   35:     + EFFECT_TYPE_CONTINUOUS)
c3f96fe46f 2023-06-29   36:   effect_1:SetCode(EVENT_DAMAGE)
c3f96fe46f 2023-06-29   37:   function cache_1()
c3f96fe46f 2023-06-29   38:     cache_1 = Duel.GetLP(1)
fe3054fa0e 2023-06-29   39:     if cache_1 <= 0 then
c3f96fe46f 2023-06-29   40:       cache_1 = true
c3f96fe46f 2023-06-29   41:     else
c3f96fe46f 2023-06-29   42:       cache_1 = false
c3f96fe46f 2023-06-29   43:       end
c3f96fe46f 2023-06-29   44:     return cache_1
c3f96fe46f 2023-06-29   45:     end
c3f96fe46f 2023-06-29   46:   effect_1:SetCondition(cache_1)
c3f96fe46f 2023-06-29   47:   function cache_1()
c3f96fe46f 2023-06-29   48:     Debug.ShowHint("残局群181175613")
c3f96fe46f 2023-06-29   49:     return
6265c22598 2023-06-29   50:     end
6265c22598 2023-06-29   51:   effect_1:SetOperation(cache_1)
91bea80f83 2023-06-29   52: 
a855d3a3c7 2023-06-29   53:   Duel.RegisterEffect(effect_1
a855d3a3c7 2023-06-29   54:     , 0)
3c29ca6ba5 2023-06-30   55:   fun["开局说明"]()
78d7353d8f 2023-06-29   56:   end
78d7353d8f 2023-06-29   57: 
78d7353d8f 2023-06-29   58: fun["是否效果卡"] = function(card)
d2dde12476 2023-06-29   59: 
d2dde12476 2023-06-29   60:   cache_1 = Card.IsType(card, TYPE_SPELL)
d2dde12476 2023-06-29   61:   cache_2 = Card.IsType(card, TYPE_TRAP)
d2dde12476 2023-06-29   62:   cache_3 = Card.IsType(card, TYPE_EFFECT)
d2dde12476 2023-06-29   63: 
d2dde12476 2023-06-29   64:   if cache_1
d2dde12476 2023-06-29   65:   or cache_2
d2dde12476 2023-06-29   66:   or cache_3 then
e7130db7c4 2023-06-29   67:     return true
e7130db7c4 2023-06-29   68:     end
e7130db7c4 2023-06-29   69:   return false
e7130db7c4 2023-06-29   70:   end
e7130db7c4 2023-06-29   71: 
6d182363a9 2023-06-30   72: fun["开局说明"] = function()
ff0aefc8cb 2023-06-30   73:   cache_1 = 0
0c34cecc84 2023-06-30   74:   cache_1 = cache_1 + LOCATION_DECK
0c34cecc84 2023-06-30   75:   cache_1 = cache_1 + LOCATION_HAND
0c34cecc84 2023-06-30   76:   cache_1 = cache_1 + LOCATION_MZONE
0c34cecc84 2023-06-30   77:   cache_1 = cache_1 + LOCATION_SZONE
0c34cecc84 2023-06-30   78:   cache_1 = cache_1 + LOCATION_GRAVE
0c34cecc84 2023-06-30   79:   cache_1 = cache_1 + LOCATION_REMOVED
0c34cecc84 2023-06-30   80:   cache_1 = cache_1 + LOCATION_EXTRA
ff0aefc8cb 2023-06-30   81: 
ff0aefc8cb 2023-06-30   82:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
72f53d3a1a 2023-06-30   83: 
4e48d105e5 2023-06-30   84:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
72f53d3a1a 2023-06-30   85: 
4e48d105e5 2023-06-30   86:   for k in aux.Next(cache_1) do
4e48d105e5 2023-06-30   87:     cache_1 = fun["是否效果卡"](k)
4e48d105e5 2023-06-30   88:     if cache_1 then
4e48d105e5 2023-06-30   89:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
4e48d105e5 2023-06-30   90:       end
4e48d105e5 2023-06-30   91:     end
06ee05c026 2023-06-30   92: 
06ee05c026 2023-06-30   93:   str["开局说明"] =""
06ee05c026 2023-06-30   94: 
5f9c2f6f9c 2023-06-30   95:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
36a332440b 2023-06-30   96:   str["开局说明"] = str["开局说明"] .. "卡 "
8338c6d2e6 2023-06-30   97: 
8338c6d2e6 2023-06-30   98:   str["开局说明"] = str["开局说明"] .. str["规则"]
29959a9986 2023-06-30   99: 
3fd449f7a7 2023-06-30  100:   if str["不洗牌"] == 0 then
3fd449f7a7 2023-06-30  101:   else
36a332440b 2023-06-30  102:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
15b94d8040 2023-06-30  103:     end
15b94d8040 2023-06-30  104: 
15b94d8040 2023-06-30  105:   if str["开局添加手卡"] then
36a332440b 2023-06-30  106:     str["开局说明"] = str["开局说明"] .. "选"
15b94d8040 2023-06-30  107:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
36a332440b 2023-06-30  108:     str["开局说明"] = str["开局说明"] .. "卡 "
29959a9986 2023-06-30  109:     end
647c058939 2023-06-30  110: 
647c058939 2023-06-30  111:   Debug.ShowHint(str["开局说明"])
32fa479c6d 2023-06-30  112:   end
32fa479c6d 2023-06-30  113: 
45467c0d0c 2023-06-30  114: fun["开局添加手卡"] = function(str_1)
c279e10177 2023-06-30  115: 
c279e10177 2023-06-30  116: 
32fa479c6d 2023-06-30  117:   str["开局添加手卡"] = str_1
32fa479c6d 2023-06-30  118:   effect_1 = Effect.GlobalEffect()
32fa479c6d 2023-06-30  119:   effect_1:SetType(EFFECT_TYPE_FIELD
32fa479c6d 2023-06-30  120:     + EFFECT_TYPE_CONTINUOUS)
32fa479c6d 2023-06-30  121:   effect_1:SetCode(EVENT_ADJUST)
32fa479c6d 2023-06-30  122:   effect_1:SetCountLimit(1)
32fa479c6d 2023-06-30  123:   function cache_1()
32fa479c6d 2023-06-30  124:     return true
32fa479c6d 2023-06-30  125:     end
32fa479c6d 2023-06-30  126:   effect_1:SetCondition(cache_1)
32fa479c6d 2023-06-30  127:   function cache_1(effect_event
32fa479c6d 2023-06-30  128:     , player_who_activate_the_effect)
737aacba66 2023-06-30  129: 
32fa479c6d 2023-06-30  130:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
32fa479c6d 2023-06-30  131:        , Card.IsAbleToHand
32fa479c6d 2023-06-30  132:        , player_who_activate_the_effect
32fa479c6d 2023-06-30  133:        , LOCATION_DECK
32fa479c6d 2023-06-30  134:        , 0
32fa479c6d 2023-06-30  135:        , str_1
32fa479c6d 2023-06-30  136:        , str_1
32fa479c6d 2023-06-30  137:        , nil)
32fa479c6d 2023-06-30  138:     Duel.SendtoHand(str["玩家选定的卡"]
32fa479c6d 2023-06-30  139:       , nil
32fa479c6d 2023-06-30  140:       , REASON_RULE)
32fa479c6d 2023-06-30  141:     end
32fa479c6d 2023-06-30  142:   effect_1:SetOperation(cache_1)
32fa479c6d 2023-06-30  143:   Duel.RegisterEffect(effect_1
32fa479c6d 2023-06-30  144:     , 0)
fb59790a7b 2023-06-30  145:   end