游戏王残局简化版

Annotation For single/简化版1_500_17.lua
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Annotation For single/简化版1_500_17.lua

Lines of single/简化版1_500_17.lua from check-in be52ceb1bb that are changed by the sequence of edits moving toward check-in 872c51c323:

                         1: --[[message
                         2: #LV-007
                         3: ]]
                         4: 
                         5: Debug.SetAIName("QQ群181175613")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         7: Debug.SetPlayerInfo(0, 100, 0, 0)
                         8: Debug.SetPlayerInfo(1, 2300, 0, 0)
                         9: 
                        10: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                        11: Debug.AddCard(46657337, 0, 0, k1, 1, POS_FACEUP_ATTACK)
                        12: Debug.AddCard(93920745, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
                        13: Debug.AddCard(14181608, 0, 0, k1, 3, POS_FACEUP_ATTACK)
                        14: Debug.AddCard(13945283, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
                        15: Debug.AddCard(69140098, 1, 1, k1, 2, POS_FACEUP_ATTACK)
                        16: Debug.AddCard(69140098, 1, 1, k1, 3, POS_FACEUP_ATTACK)
                        17: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        18: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        19: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
                        20: Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN)
                        21: Debug.AddCard(90908427, 0, 0, k1, 0, POS_FACEDOWN)
                        22: Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN)
                        23: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
                        24: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
be52ceb1bb 2024-07-20   25: local k1 = LOCATION_REMOVED
                        26: local k1 = LOCATION_HAND
                        27: 
                        28: Debug.ReloadFieldEnd("幻影壁")
                        29: aux.BeginPuzzle(1)