游戏王残局简化版

Annotation For single/印卡局_1.lua
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Annotation For single/印卡局_1.lua

Lines of single/印卡局_1.lua from check-in be52ceb1bb that are changed by the sequence of edits moving toward check-in 872c51c323:

                         1: --[[message
                         2: 场上怪兽攻击力已改变。
                         3: #暗之侯爵贝利亚
                         4: ]]
                         5: Debug.SetAIName("QQ群181175613")
                         6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         7: Debug.SetPlayerInfo(0, 621543, 0, 0)
                         8: Debug.SetPlayerInfo(1, 231370, 0, 0)
                         9: 
                        10: local d = {}
                        11: local f = {}
                        12: --~ 卡_将提升攻击力的怪兽
                        13: --~ 数_将提升的攻击力数值
                        14: f["提升怪兽攻击力"] = function(o1, o2)
                        15:   --~ 效果
                        16:   local k1
                        17:   k1 = Effect.CreateEffect(o1)
                        18:   k1:SetType(EFFECT_TYPE_SINGLE)
                        19:   k1:SetCode(EFFECT_UPDATE_ATTACK)
                        20:   k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
                        21:   k1:SetValue(o2)
                        22:   o1:RegisterEffect(k1)
                        23:   end
                        24: 
                        25: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
                        26: local k11 = Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP_ATTACK)
                        27: f["提升怪兽攻击力"](k11, -21565)
                        28: local k11 = Debug.AddCard(46986414, 0, 0, k1, 1, POS_FACEUP_ATTACK)
                        29: f["提升怪兽攻击力"](k11, -56546)
                        30: local k11 = Debug.AddCard(52367652, 0, 0, k1, 2, POS_FACEUP_ATTACK)
                        31: f["提升怪兽攻击力"](k11, -65415)
                        32: local k11 = Debug.AddCard(57662975, 0, 0, k1, 3, POS_FACEUP_ATTACK)
                        33: f["提升怪兽攻击力"](k11, -45212)
                        34: local k11 = Debug.AddCard(7562372, 0, 0, k1, 4, POS_FACEUP_ATTACK)
                        35: f["提升怪兽攻击力"](k11, -32215)
                        36: local k11 = Debug.AddCard(66889139, 0, 0, k1, 5, POS_FACEUP_ATTACK)
                        37: f["提升怪兽攻击力"](k11, -801)
                        38: local k11 = Debug.AddCard(79182538, 1, 1, k1, 0, POS_FACEUP_ATTACK)
                        39: f["提升怪兽攻击力"](k11, 1156)
                        40: local k11 = Debug.AddCard(77603950, 1, 1, k1, 1, POS_FACEUP_ATTACK)
                        41: f["提升怪兽攻击力"](k11, 1252)
                        42: local k11 = Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
                        43: f["提升怪兽攻击力"](k11, 1698)
                        44: local k11 = Debug.AddCard(6367785, 1, 1, k1, 3, POS_FACEUP_ATTACK)
                        45: f["提升怪兽攻击力"](k11, 652)
                        46: local k11 = Debug.AddCard(26268488, 1, 1, k1, 4, POS_FACEUP_ATTACK)
                        47: f["提升怪兽攻击力"](k11, 254)
                        48: local k11 = Debug.AddCard(27134689, 1, 1, k1, 5, POS_FACEUP_ATTACK)
                        49: f["提升怪兽攻击力"](k11, 800)
                        50: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
                        51: Debug.AddCard(77622396, 0, 0, k1, 1, POS_FACEDOWN)
                        52: Debug.AddCard(49658464, 0, 0, k1, 2, POS_FACEUP)
                        53: Debug.AddCard(22205600, 0, 0, k1, 3, POS_FACEDOWN)
                        54: Debug.AddCard(13758665, 1, 1, k1, 1, POS_FACEUP)
                        55: Debug.AddCard(51452091, 1, 1, k1, 3, POS_FACEUP)
                        56: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
                        57: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
                        58: Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
                        59: Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
                        60: Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
                        61: Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
                        62: Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
                        63: Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
                        64: Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
                        65: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
                        66: d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP)
                        67: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
be52ceb1bb 2024-07-20   68: local k1 = LOCATION_REMOVED
                        69: local k1 = LOCATION_HAND
                        70: 
                        71: Debug.ReloadFieldEnd("天邪鬼的诅咒")
                        72: aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)