游戏王残局简化版

Annotation For single/简化版1_510_06.lua
Login

Annotation For single/简化版1_510_06.lua

Lines of single/简化版1_510_06.lua from check-in bd916ecfa1 that are changed by the sequence of edits moving toward check-in 7aae189787:

                         1: --[[message
                         2: 同调召唤入门
                         3: #sample2
                         4: ]]
                         5: 
                         6: Debug.SetAIName("QQ群181175613")
                         7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         8: Debug.SetPlayerInfo(0, 100, 0, 0)
                         9: Debug.SetPlayerInfo(1, 3100, 0, 0)
                        10: 
bd916ecfa1 2024-07-19   11: local k1 = LOCATION_MZONE
                        12: Debug.AddCard(34408491, 1, 1, k1, 2, POS_FACEUP_ATTACK)
                        13: Debug.AddCard(16527176, 1, 1, k1, 3, POS_FACEUP_ATTACK)
                        14: local k1 = LOCATION_SZONE
                        15: Debug.AddCard(00027551, 0, 0, k1, 2, POS_FACEDOWN)
                        16: local k1 = LOCATION_PZONE
                        17: local k1 = LOCATION_DECK
                        18: Debug.AddCard(63977008, 0, 0, k1, 0, POS_FACEDOWN)
                        19: Debug.AddCard(40348946, 0, 0, k1, 0, POS_FACEDOWN)
                        20: Debug.AddCard(96363153, 0, 0, k1, 0, POS_FACEDOWN)
                        21: local k1 = LOCATION_EXTRA
                        22: Debug.AddCard(68124775, 0, 0, k1, 0, POS_FACEDOWN)
                        23: Debug.AddCard(26593852, 0, 0, k1, 0, POS_FACEDOWN)
                        24: local k1 = LOCATION_GRAVE
                        25: Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP)
                        26: local k1 = LOCATION_REMOVED
                        27: local k1 = LOCATION_HAND
                        28: Debug.AddCard(83764718, 0, 0, k1, 0, POS_FACEDOWN)
                        29: 
                        30: Debug.ReloadFieldEnd("东方龙")
                        31: aux.BeginPuzzle(1)