游戏王残局简化版

Annotation For single/07.Constellar vs Evilswarm.lua
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Annotation For single/07.Constellar vs Evilswarm.lua

Lines of single/07.Constellar vs Evilswarm.lua from check-in bb951e7a0a that are changed by the sequence of edits moving toward check-in 3ceeca249f:

                         1: --[[message
                         2: 规则:大师3
                         3: 星圣vs入魔
                         4: ]]
                         5: --~ 加载残局函数库
                         6: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
                         7: a=Debug.ShowHint
bb951e7a0a 2023-06-30    8: Debug.ReloadFieldBegin=function(aa)
                         9: a(aa)
                        10: end
                        11: --~ mymetatable = {}
                        12: --~ mymetatable.__tostring=function()
                        13: --~ Debug.ShowHint("残局群181175613")
                        14: --~ return "残局群181175613"
                        15: --~ end
                        16: --~ setmetatable(Debug,mymetatable)
                        17: --~ print(Debug)
                        18: 
                        19: Debug.SetAIName("四妹")
                        20: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
                        21: Debug.SetPlayerInfo(0,100,0,0)
                        22: Debug.SetPlayerInfo(1,3250,0,0)
                        23: Debug.AddCard(70908596,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        24: Debug.AddCard(78358521,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        25: Debug.AddCard(78364470,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        26: Debug.AddCard(57103969,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        27: Debug.AddCard(2091298,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        28: Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        29: Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
                        30: Debug.AddCard(16906241,0,0,LOCATION_GRAVE,0,POS_FACEUP)
                        31: Debug.AddCard(41269771,0,0,LOCATION_GRAVE,0,POS_FACEUP)
                        32: Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        33: Debug.AddCard(359563,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
                        34: Debug.AddCard(77542832,1,1,LOCATION_MZONE,1,POS_FACEUP)
                        35: Debug.AddCard(91279700,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
                        36: Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP)
                        37: Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
                        38: Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
                        39: 
                        40: Debug.ReloadFieldEnd()
                        41: aux.BeginPuzzle()
                        42: 
                        43: _G["开局说明"]()
                        44: _G["通关邀请"]()
                        45: --~  load("Debu", "example.lua", "t")
                        46: --~ rawlen(_G)
                        47: --~ a=0
                        48: --~ for k, v in pairs(_G) do
                        49: --~   Debug.ShowHint(tostring(Debug))
                        50: --~   Debug.ShowHint(tostring(v))
                        51: --~   a=a+1
                        52: --~   if a > 100 then
                        53: --~   break
                        54: --~   end
                        55: --~   end
                        56: --~ Debug.ShowHint(tostring(#_G))
                        57: --~ Debug.ShowHint(tostring(#_G))
                        58: --~ load("Debug.ShowHint(\"残局群181175613\")")
                        59: --~ a,b= next(_G)
                        60: --~ Debug.ShowHint(tostring(a))
                        61: --~ Debug.ShowHint(tostring(b))
                        62: --~ print(23)