游戏王残局简化版

Annotation For single/NH-04_衍生版_2.lua
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Annotation For single/NH-04_衍生版_2.lua

Origin for each line in single/NH-04_衍生版_2.lua from check-in 7f595724f2:

e7f204fb3d 2023-06-29    1: --[[message
4d9e7795af 2023-07-07    2: ]]
4d9e7795af 2023-07-07    3: 
44e5fac0d7 2023-09-29    4: Debug.SetAIName("NH-04_衍生版_2")
7f595724f2 2024-01-22    5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
7f595724f2 2024-01-22    6: Debug.SetPlayerInfo(0, 500, 0, 0)
7f595724f2 2024-01-22    7: Debug.SetPlayerInfo(1, 30000, 0, 0)
7f595724f2 2024-01-22    8: 
7f595724f2 2024-01-22    9: local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22   10: 
7f595724f2 2024-01-22   11: Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
7f595724f2 2024-01-22   12: local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22   13: Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22   14: Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22   15: Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22   16: Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22   17: Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22   18: Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22   19: Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
7f595724f2 2024-01-22   20: local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
7f595724f2 2024-01-22   21: 
7f595724f2 2024-01-22   22: Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
e7f204fb3d 2023-06-29   23: 
e7f204fb3d 2023-06-29   24: Debug.ReloadFieldEnd()
7f595724f2 2024-01-22   25: Debug.PreEquip(s1, m1)
1950d014bd 2023-07-20   26: 
7f595724f2 2024-01-22   27: fun["印卡"](c1, 3)
1950d014bd 2023-07-20   28: aux.BeginPuzzle()