游戏王残局简化版

Annotation For single/简化版1_500_31.lua
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Annotation For single/简化版1_500_31.lua

Lines of single/简化版1_500_31.lua from check-in b27559efa8 that are changed by the sequence of edits moving toward check-in 7aae189787:

                         1: --[[message
                         2: #LV-136
                         3: ]]
                         4: Debug.SetAIName("QQ群181175613")
                         5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         6: Debug.SetPlayerInfo(0, 100, 0, 0)
                         7: Debug.SetPlayerInfo(1, 5000, 0, 0)
                         8: 
b27559efa8 2024-07-18    9: local k1 = LOCATION_MZONE
                        10: Debug.AddCard(49036338, 1, 1, k1, 2, POS_FACEUP_ATTACK)
                        11: local k1 = LOCATION_SZONE
                        12: Debug.AddCard(69196160, 0, 0, k1, 1, POS_FACEDOWN)
                        13: Debug.AddCard(27551, 0, 0, k1, 2, POS_FACEDOWN)
                        14: Debug.AddCard(69196160, 0, 0, k1, 3, POS_FACEDOWN)
                        15: local k1 = LOCATION_PZONE
                        16: local k1 = LOCATION_DECK
                        17: Debug.AddCard(65277087, 0, 0, k1, 0, POS_FACEDOWN)
                        18: Debug.AddCard(36331074, 0, 0, k1, 0, POS_FACEDOWN)
                        19: Debug.AddCard(336369, 0, 0, k1, 1, POS_FACEDOWN)
                        20: local k1 = LOCATION_EXTRA
                        21: local k1 = LOCATION_GRAVE
                        22: local k1 = LOCATION_REMOVED
                        23: local k1 = LOCATION_HAND
                        24: Debug.AddCard(1929294, 0, 0, k1, 0, POS_FACEDOWN)
                        25: 
                        26: Debug.ReloadFieldEnd("薰风的疾风 莉兹")
                        27: aux.BeginPuzzle(1)