游戏王残局简化版

Annotation For single/[WCS2006]19_vwxyz_衍生版_1.lua
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Annotation For single/[WCS2006]19_vwxyz_衍生版_1.lua

Lines of single/[WCS2006]19_vwxyz_衍生版_1.lua from check-in b073abaeed that are changed by the sequence of edits moving toward check-in 44e5fac0d7:

                         1: --[[message
                         2: ]]
b073abaeed 2023-07-16    3: Debug.SetAIName("[WCS2006]19_vwxyz")
                         4: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
                         5: 
                         6: Debug.SetPlayerInfo(0,900,0,0)
                         7: Debug.SetPlayerInfo(1,7500,0,0)
                         8: 
                         9: Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        10: Debug.AddCard(21438286,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        11: Debug.AddCard(51638941,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        12: Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN)
                        13: 
                        14: Debug.AddCard(91998119,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
                        15: Debug.AddCard(23995346,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                        16: Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
                        17: Debug.AddCard(20060230,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
                        18: Debug.AddCard(23995346,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)
                        19: 
                        20: Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
                        21: 
                        22: Debug.AddCard(96300057,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        23: Debug.AddCard(82112775,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
                        24: 
                        25: Debug.AddCard(58859575,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        26: Debug.AddCard(84243274,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        27: 
                        28: Debug.ReloadFieldEnd()
                        29: 
                        30: aux.BeginPuzzle()