游戏王残局简化版

Annotation For single/sample_a03 5_10_2400.lua
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Annotation For single/sample_a03 5_10_2400.lua

Origin for each line in single/sample_a03 5_10_2400.lua from check-in abec84bf9c:

95b5664d69 2024-02-10    1: --[[message
d4b7da7b26 2024-06-24    2: 维护:2024-02-10
95b5664d69 2024-02-10    3: 简语:超量召唤入门
95b5664d69 2024-02-10    4: ]]
95b5664d69 2024-02-10    5: 
abec84bf9c 2024-06-24    6: Debug.SetAIName("QQ群181175613")
95b5664d69 2024-02-10    7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
95b5664d69 2024-02-10    8: Debug.SetPlayerInfo(0, 100, 0, 0)
95b5664d69 2024-02-10    9: Debug.SetPlayerInfo(1, 2600, 0, 0)
95b5664d69 2024-02-10   10: 
95b5664d69 2024-02-10   11: Debug.AddCard(32807846, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
95b5664d69 2024-02-10   12: 
95b5664d69 2024-02-10   13: Debug.AddCard(40044918, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
95b5664d69 2024-02-10   14: Debug.AddCard(65367484, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
95b5664d69 2024-02-10   15: 
95b5664d69 2024-02-10   16: Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
95b5664d69 2024-02-10   17: Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
95b5664d69 2024-02-10   18: 
95b5664d69 2024-02-10   19: Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
95b5664d69 2024-02-10   20: Debug.AddCard(82944432, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
95b5664d69 2024-02-10   21: Debug.AddCard(60645181, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)
95b5664d69 2024-02-10   22: 
95b5664d69 2024-02-10   23: Debug.AddCard(61344030, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
95b5664d69 2024-02-10   24: Debug.AddCard(92125819, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
95b5664d69 2024-02-10   25: Debug.AddCard(92125819, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
95b5664d69 2024-02-10   26: 
95b5664d69 2024-02-10   27: Debug.AddCard(18964575, 1, 1, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
95b5664d69 2024-02-10   28: 
95b5664d69 2024-02-10   29: Debug.ReloadFieldEnd()
95b5664d69 2024-02-10   30: aux.BeginPuzzle()