游戏王残局简化版

Annotation For single/简化版_51_010_4.lua
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Annotation For single/简化版_51_010_4.lua

Origin for each line in single/简化版_51_010_4.lua from check-in 9f530161b9:

9f530161b9 2024-07-21    1: --[[message
9f530161b9 2024-07-21    2: #base-2
9f530161b9 2024-07-21    3: ]]
9f530161b9 2024-07-21    4: 
9f530161b9 2024-07-21    5: Debug.SetAIName("QQ群181175613")
9f530161b9 2024-07-21    6: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
9f530161b9 2024-07-21    7: Debug.SetPlayerInfo(0, 3000, 0, 0)
9f530161b9 2024-07-21    8: Debug.SetPlayerInfo(1, 9700, 0, 0)
9f530161b9 2024-07-21    9: 
9f530161b9 2024-07-21   10: local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
9f530161b9 2024-07-21   11: Debug.AddCard(78835747, 0, 0, k1, 0, k2)
9f530161b9 2024-07-21   12: local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
9f530161b9 2024-07-21   13: Debug.AddCard(71645242, 0, 0, k1, 5, POS_FACEUP)
9f530161b9 2024-07-21   14: local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
9f530161b9 2024-07-21   15: local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
9f530161b9 2024-07-21   16: Debug.AddCard(78835747, 0, 0, k1, 0, k2)
9f530161b9 2024-07-21   17: Debug.AddCard(73130445, 0, 0, k1, 0, k2)
9f530161b9 2024-07-21   18: Debug.AddCard(15978426, 0, 0, k1, 0, k2)
9f530161b9 2024-07-21   19: Debug.AddCard(64034255, 0, 0, k1, 0, k2)
9f530161b9 2024-07-21   20: local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
9f530161b9 2024-07-21   21: Debug.AddCard(23693634, 0, 0, k1, 0, k2)
9f530161b9 2024-07-21   22: local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
9f530161b9 2024-07-21   23: local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
9f530161b9 2024-07-21   24: local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
9f530161b9 2024-07-21   25: Debug.AddCard(17330916, 0, 0, k1, 0, k2)
9f530161b9 2024-07-21   26: Debug.AddCard(40318957, 0, 0, k1, 0, k2)
9f530161b9 2024-07-21   27: Debug.AddCard(69211541, 0, 0, k1, 0, k2)
9f530161b9 2024-07-21   28: 
9f530161b9 2024-07-21   29: Debug.ReloadFieldEnd("抽卡蜥蜴")
9f530161b9 2024-07-21   30: aux.BeginPuzzle(1)