游戏王残局简化版

Annotation For single/X-LV-11.lua
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Annotation For single/X-LV-11.lua

Lines of single/X-LV-11.lua from check-in 989ef01ef3 that are changed by the sequence of edits moving toward check-in a2848cb64b:

                         1: --[[message
989ef01ef3 2024-07-17    2: 简语:新手教学
                         3: ]]
                         4: Debug.SetAIName("QQ群181175613")
                         5: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
                         6: Debug.SetPlayerInfo(0, 8000, 0, 0)
                         7: Debug.SetPlayerInfo(1, 8750, 0, 0)
                         8: 
                         9: --怪兽区域
                        10: Debug.AddCard(56369281, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
                        11: Debug.AddCard(1784619, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        12: Debug.AddCard(2118022, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
                        13: Debug.AddCard(47060154, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
                        14: --魔陷区域
                        15: Debug.AddCard(24094653, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --融合
                        16: --卡组区域
                        17: --外组区域
                        18: Debug.AddCard(23995346, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        19: Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        20: Debug.AddCard(71594310, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        21: --墓地区域
                        22: --除外区域
                        23: --手卡区域
                        24: Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
                        25: Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
                        26: Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
                        27: Debug.AddCard(11012154, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
                        28: 
                        29: Debug.ReloadFieldEnd()
                        30: aux.BeginPuzzle()
                        31: Debug.ShowHint("尝试一下不同召唤方式")