游戏王残局简化版

Annotation For single/AlphaKretin_a08 3_24_1700.lua
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Annotation For single/AlphaKretin_a08 3_24_1700.lua

Lines of single/AlphaKretin_a08 3_24_1700.lua from check-in 95b5664d69 that are changed by the sequence of edits moving toward check-in 566d25c2db:

                         1: --[[message
                         2: 察局:2024-02-09
                         3: 简语:How much havoc can 1 Brilliant Fusion cause?
                         4: ]]
                         5: Debug.SetAIName("AlphaKretin_a08")
                         6: Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI + DUEL_ATTACK_FIRST_TURN, 3)
                         7: 
                         8: Debug.SetPlayerInfo(0, 1000, 0, 0)
                         9: Debug.SetPlayerInfo(1, 6100, 0, 0)
                        10: 
                        11: --AI's field.
                        12: Debug.AddCard(59919307, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --2Back2Front
                        13: Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) --Drowning Mother Fucker
                        14: Debug.AddCard(44656491, 1, 1, LOCATION_SZONE, 3, POS_FACEUP) --Messenger of Peace
                        15: --AI's Extra Deck
                        16: 
                        17: --AI’s GY
                        18: Debug.AddCard(13683298, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) --Thunderclap Skywolf
                        19: 
                        20: --Player's Extra Deck
                        21: Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --GK Seraph
                        22: Debug.AddCard(25862681, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --AFD
                        23: Debug.AddCard(2403771, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Power Tool
                        24: Debug.AddCard(75988594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Musa-C
                        25: Debug.AddCard(64245689, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Meliae of the EARTH
                        26: Debug.AddCard(22653490, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Chidori
                        27: Debug.AddCard(96157835, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Raidraptor Bum Falcon
                        28: 
                        29: --Player's Hand
                        30: Debug.AddCard(7394770, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Brilliant
                        31: Debug.AddCard(91350799, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Cake Owl
                        32: Debug.AddCard(12980373, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Cake Cat
                        33: Debug.AddCard(8233522, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --AoJ Banish Handtrap
                        34: 
                        35: --Player's Field
                        36: 
                        37: --Player's Main Deck
                        38: Debug.AddCard(75782277, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Hunting Ground
                        39: Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --GalSerp
                        40: Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --GK Lazuli
                        41: Debug.AddCard(52404456, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Cake Postman
                        42: Debug.AddCard(14001430, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Cake Castle
                        43: Debug.AddCard(67441435, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Gulb
                        44: Debug.AddCard(90238142, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Harpie Channeler
                        45: Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Harpie
                        46: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
                        47: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
                        48: Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
                        49: 
                        50: --Player's GY
                        51: 
                        52: Debug.ReloadFieldEnd()
                        53: --Below makes it a one turn puzzle.
                        54: aux.BeginPuzzle()
                        55: 
                        56: --LOCATION_DECK
                        57: --LOCATION_SZONE
                        58: --LOCATION_GRAVE
                        59: --LOCATION_HAND
                        60: --LOCATION_MZONE
                        61: --LOCATION_EXTRA
                        62: --LOCATION_REMOVED
                        63: --POS_FACEDOWN
                        64: --POS_FACEDOWN_DEFENSE
                        65: --POS_FACEUP
                        66: --POS_FACEUP_DEFENSE
                        67: --POS_FACEUP_ATTACK
                        68: --Debug.PreEquip(e1,c1)
                        69: --Debug.PreSummon(c,type)
                        70: --Debug.AddCard()
                        71: --aux.BeginPuzzle()