Lines of
script/c0.lua
from check-in 951ea1b58f
that are changed by the sequence of edits moving toward
check-in 0dd37b287e:
1: local str = {}
2: local string = string
3: local table = table
4: _G.fun = {}
951ea1b58f 2024-02-13 5: ---------------------------------
951ea1b58f 2024-02-13 6: local cache_1
951ea1b58f 2024-02-13 7: local cache_2
951ea1b58f 2024-02-13 8: local cache_3
951ea1b58f 2024-02-13 9: local cache_4
951ea1b58f 2024-02-13 10: local cache_5
951ea1b58f 2024-02-13 11: local cache_6
951ea1b58f 2024-02-13 12: local cache_7
951ea1b58f 2024-02-13 13: local cache_8
951ea1b58f 2024-02-13 14: local cache_9
951ea1b58f 2024-02-13 15: local _
16: str["效果卡的种类表"] = {
17: TYPE_SPELL,
18: TYPE_TRAP,
19: TYPE_EFFECT,
20: }
21: str["无效果灵摆怪兽表"] = {
22: 28363749,
23: 19474136,
24: 17390179,
25: 83980492,
26: }
951ea1b58f 2024-02-13 27: cache_1 = 0
951ea1b58f 2024-02-13 28: cache_1 = cache_1 + LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED
951ea1b58f 2024-02-13 29: str["除卡组与额外卡组以外的区域"] = cache_1
951ea1b58f 2024-02-13 30: cache_1 = cache_1 + LOCATION_DECK + LOCATION_EXTRA
951ea1b58f 2024-02-13 31: str["所有区域"] = cache_1
32: --第一层-------------------------------
33: local cache_1
34: local cache_2
35: local cache_3
36: local cache_4
37: local cache_5
38: local cache_6
39: local cache_7
40: local cache_8
41: local cache_9
42: local _
43: fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
44: Debug.ReloadFieldBegin = function(u1, u2)
45: str["不洗牌"] = u1 & DUEL_PSEUDO_SHUFFLE
46: str["无BP"] = u1 & DUEL_ATTACK_FIRST_TURN
47: str["无AI"] = u1 & DUEL_SIMPLE_AI
48: str["规则表"] = {
49: [3] = "大师3 ",
50: [4] = "新大师 ",
51: [5] = "大师2020 ",
52: }
53: if u2 then
54: str["规则"] = str["规则表"][u2]
55: else
56: str["规则"] = str["规则表"][5]
57: end
58: fun["Debug.ReloadFieldBegin"](u1, u2)
59: end
60: fun["一_随机抽卡"] = function(u1)
61: local h1, h2
62: str["随机抽卡的数量"] = u1
63: --~ 效果
64: h1 = Effect.GlobalEffect()
65: h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
66: h1:SetCode(EVENT_ADJUST)
67: h1:SetCondition(aux.TRUE)
68: -- 随机抽卡
69: --~ 调该效果的效果
70: function h2(u2)
71: Duel.ShuffleDeck(0)
72: Duel.Draw(0, u1, REASON_RULE)
73: u2:Reset()
74: end
75: h1:SetOperation(h2)
76: Duel.RegisterEffect(h1, 0)
77: end
78: fun["一_该效果不能被连锁"] = function()
79: Duel.SetChainLimit(aux.FALSE)
80: return true
81: end
82: do
83: local h1, h2
84: --~ 原解邀请
85: h1 = "残局群181175613"
86: --~ 二解邀请,备用:圣魔术师
87: h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
88: fun["一_通关邀请"] = function()
89: local h3, h4
90: --~ 效果
91: h3 = Effect.GlobalEffect()
92: h3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
93: h3:SetCode(EVENT_DAMAGE)
94: --~ 通关之邀
95: function h4()
96: local h5
97: --~ 对方之血
98: h5 = Duel.GetLP(1)
99: if h5 <= 0 then
100: if h5 == 0 then
101: Debug.ShowHint(h1)
102: else
103: Debug.ShowHint(h2)
104: end
105: else
106: return false
107: end
108: end
109: h3:SetCondition(h4)
110: h3:SetOperation(aux.NULL)
111: Duel.RegisterEffect(h3, 0)
112: end
113: end
114: fun["一_是否效果卡"] = function(card)
115: for i = 1, #str["效果卡的种类表"] do
116: if Card.IsType(card, str["效果卡的种类表"][i]) then
117: return true
118: end
119: end
120: if Card.IsType(card, TYPE_PENDULUM) then
121: for i = 1, #str["无效果灵摆怪兽表"] do
122: if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then
123: else
124: return true
125: end
126: end
127: end
128: end
129: fun["一_开局添加手卡"] = function(u1)
130: str["开局添加手卡"] = true
131: str["开局添加手卡的数量"] = u1
132: str["效果"] = Effect.GlobalEffect()
133: str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
134: str["效果"]:SetCode(EVENT_ADJUST)
135: str["效果"]:SetCondition(aux.TRUE)
136: function cache_1(effect_event, player_who_activate_the_effect)
137: str["玩家选定的卡"] = Duel.SelectMatchingCard(
138: player_who_activate_the_effect,
139: Card.IsAbleToHand,
140: player_who_activate_the_effect,
141: LOCATION_DECK,
142: 0,
143: u1,
144: u1,
145: nil
146: )
147: Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE)
148: effect_event:Reset()
149: end
150: str["效果"]:SetOperation(cache_1)
151: Duel.RegisterEffect(str["效果"], 0)
152: end
153: fun["一_禁格"] = function(u1)
154: local h1
155: str["禁格"] = true
156: str["禁格的数量"] = u1
157: --~ 效果
158: h1 = Effect.GlobalEffect()
159: h1:SetCode(EFFECT_USE_EXTRA_MZONE)
160: h1:SetValue(u1)
161: Duel.RegisterEffect(h1, 0)
162: end
163: --第二层-------------------------------
164: local cache_1
165: local cache_2
166: local cache_3
167: local cache_4
168: local cache_5
169: local cache_6
170: local cache_7
171: local cache_8
172: local cache_9
173: local _
174: fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
175: Debug.ReloadFieldEnd = function(u1)
176: fun["Debug.ReloadFieldEnd"]()
177: if u1 then
178: fun["一_随机抽卡"](u1)
179: end
951ea1b58f 2024-02-13 180: end
181: fun["二_印卡"] = function(u1, u2, u3)
182: u3 = u3 or u2
183: Debug.ShowHint(
184: "点击对方额外卡组可以进行印卡。\n手卡只能印 "
185: .. u2
186: .. " 张。\n最多可以印 "
187: .. u3
188: .. " 张"
189: )
190: str["效果"] = Effect.CreateEffect(u1)
191: str["当前印卡数"] = 1
192: str["效果"]:SetType(EFFECT_TYPE_IGNITION)
193: str["效果"]:SetProperty(
194: EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE
195: )
196: str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
197: str["效果"]:SetRange(LOCATION_EXTRA)
198: function print_hand(effect_event, player_who_activate_the_effect)
199: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
200: card = Duel.CreateToken(player_who_activate_the_effect, announce_card)
201: if str["当前印卡数"] <= u2 then
202: str["当前印卡数"] = str["当前印卡数"] + 1
203: Duel.SendtoHand(card, nil, REASON_RULE)
204: else
205: if str["当前印卡数"] <= u3 then
206: str["当前印卡数"] = str["当前印卡数"] + 1
207: Duel.Remove(card, POS_FACEUP, REASON_RULE)
208: Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE)
209: else
210: Debug.ShowHint("印卡过多!")
211: effect_event:Reset()
212: end
213: end
214: end
215: str["效果"]:SetOperation(print_hand)
216: u1:RegisterEffect(str["效果"])
217: end
218: fun["二_开局说明"] = function()
219: str["这个残局的效果卡数量"] =
220: Duel.GetMatchingGroupCount(fun["是否效果卡"], 0, str["所有区域"], str["所有区域"], nil)
221: str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
222: for k in aux.Next(str["超量素材组"]) do
223: if fun["一_是否效果卡"](k) then
224: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
225: end
226: end
227: str["开局说明"] = str["这个残局的效果卡数量"] .. "卡 " .. str["规则"]
228: if str["不洗牌"] == 0 then
229: else
230: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
231: end
232: if str["无BP"] == 0 then
233: str["开局说明"] = str["开局说明"] .. "无BP "
234: end
235: if str["无AI"] == 0 then
236: str["开局说明"] = str["开局说明"] .. "无AI "
237: end
238: if str["开局添加手卡"] then
239: str["开局说明"] = str["开局说明"] .. "选" .. str["开局添加手卡的数量"] .. "卡 "
240: end
241: if str["禁格"] then
242: str["开局说明"] = str["开局说明"] .. "禁" .. str["禁格的数量"] .. "格 "
243: end
244: if str["随机抽卡的数量"] then
245: str["开局说明"] = str["开局说明"] .. "抽" .. str["随机抽卡的数量"] .. "卡 "
246: end
247: Debug.ShowHint(str["开局说明"])
248: end
249: fun["aux.BeginPuzzle"] = aux.BeginPuzzle
250: aux.BeginPuzzle = function(u1, u2)
251: fun["aux.BeginPuzzle"]()
252: if u1 then
253: fun["一_开局添加手卡"](u1)
254: end
255: if u2 then
256: fun["一_禁格"](u2)
257: end
258: fun["二_开局说明"]()
259: fun["一_通关邀请"]()
260: end
261: --兼容层-------------------------------
262: fun["印卡"] = fun["二_印卡"]
263: fun["开局添加手卡"] = fun["一_开局添加手卡"]
264: fun["是否效果卡"] = fun["一_是否效果卡"]
265: fun["禁格"] = fun["一_禁格"]
266: fun["随机抽卡"] = fun["一_随机抽卡"]